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The capture game of Java: race your pieces round the corner loops and land on the enemy.
Surakarta is a capture game from Java, named after the city of Surakarta. It is played on a grid of six by six points with two circuits running over it, each joined at the corners by four loops that swing out past the edge of the board. Each side starts with twelve pieces on its two nearest rows. A piece steps one point in any direction, diagonals included, but it can only capture by running along a circuit, round at least one loop, onto an enemy piece, with every point on the way empty. Take every enemy piece to win. Play an easy, medium or hard computer, and every day brings a Daily game that is the same for everyone.
You play the brass pieces at the bottom and move first; the computer plays dark wood. On your turn, move one piece. A step goes to a neighbouring point in any of the eight directions, and that point must be empty. A capture runs along one of the two coloured circuits, the inner one with the small loops or the outer one with the big loops, in either direction, over any number of empty points and round at least one loop, and lands on the first piece it meets: if that piece is the computer's, it is taken. A capture never jumps over a piece, and the loops are used only for captures. Capturing is never compulsory. Tap a piece to see its moves: lit points for steps, and a glowing path round the loops to each piece it can capture. You win by taking all twelve of the computer's pieces. If 50 moves in a row pass without a capture, the game ends and the side with more pieces wins; equal counts are a draw. A win scores 100 plus four points for each of your pieces still on the board, a draw 50, and a loss two points for each piece you took.
Surakarta is a capture game for two from Java, named after the city of Surakarta in Central Java. In Indonesia it is simply called permainan, "the game", and in Java also dam-daman. Little is known of its history: it was played with shells against pebbles, it was first published in France in 1970 under the name Surakarta, and the American game designer Sid Sackson wrote it up as "Roundabouts". Its way of capturing, a run around the loops at the corners of the board, is not known from any other recorded board game, and today it is also played between computer programs at the annual Computer Olympiad.
Here you play the brass pieces against the computer: an easy, medium or hard computer, and a Daily game that is the same for everyone.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
From Java, in Indonesia, and it takes its name from the city of Surakarta. Very little is written about its history. It became known in the West after it was published in France in 1970.
No. Capturing is always optional. Sometimes keeping a piece where it blocks a circuit is worth more than taking.
Yes. A capture needs at least one loop, but it may go round as many as the empty points allow, even all the way round the circuit. The glowing path shows the route your piece will run.
If 50 moves in a row, yours and the computer's together, pass without a capture, the game stops and the side with more pieces wins. With equal pieces it is a draw. Players who agree to stop a stuck game settle it the same way.
Every day everyone plays the medium computer, and the computer answers the same moves the same way for everyone that day, so the scores compare directly on the leaderboard.