Numbers your hands actually produce
Reflex games measure something you cannot really talk your way around. Reaction Time gives you the raw gap between a colour change and your tap, in milliseconds, averaged over five tries. Typing Speed Test gives you words per minute and the accuracy that goes with it. Aim Trainer counts targets found and time wasted between them. Color Clash and Orbital Lock add a decision to the speed: it is no longer how fast you can move, but how fast you can move correctly, which is a much slower number.
Why your score moves around so much
Reflex numbers swing more than players expect, and most of the swing is not skill. Human visual reaction sits somewhere around 200 to 250 milliseconds, and everything else is noise: how awake you are, whether you were already anticipating, your screen refresh rate, your mouse. The fix is not to try harder on a single attempt. It is consistency, which means resting your hand properly, waiting for the signal instead of predicting it, and judging yourself on your average rather than on the one lucky run you screenshot.