One life, rising speed
Every arcade game here runs the same contract: you start slow, the game accelerates on its own, and a single mistake ends the run. Snake grows longer with every bite until the board is mostly you. Block Fall drops pieces faster each level. Brick Breaker gives you one paddle and no forgiveness. Stack Tower shaves the tower a little narrower on every drop, and Sky Hopper never stops scrolling. 2048 is the outlier that proves the rule: nothing chases you, but the board fills anyway, and the run ends when you have no move left.
Scores come from patterns, not from panic
Arcade runs reward the player who stops improvising. In Snake, hug the walls and leave yourself a lane home instead of chasing food into the middle. In Block Fall, keep the stack flat and hold one column open for the long piece. In 2048, pick a corner and never move your biggest tile out of it. In Stack Tower, aim slightly early: the block lands where the crane was, not where your eye is. The speed is what the game gives you. The plan is the only part you control.