Wait for green. Tap. How fast are you?
Test your reflexes across five rounds: wait for the panel to flash green, then tap as fast as you can. Your score is your average reaction time in milliseconds, lower is better.
Tap the panel to start. Hold steady while it glows red, and the instant it turns green, tap, click, or press Space. Tapping too soon is a false start and restarts the round. After five measured rounds, your average reaction time becomes your score.
Reaction Time is the classic reflex benchmark, distilled to its purest form. The panel glows red while you wait; at a random moment it snaps to green, and your only job is to tap the instant it does. The game measures the gap between the color change and your tap in milliseconds, runs the test five times, and averages the results into a single score: the lower, the better.
Because the delays are unpredictable (anywhere from 1.2 to 3.5 seconds), you can't cheat the test by rhythm or anticipation. It's a raw measurement of how quickly your eyes, brain, and finger work together, which is exactly what makes it so addictive: every run is a chance to shave off a few more milliseconds. Play it solo to track your personal best, take on the daily challenge where everyone reacts to the identical sequence of delays, or go head-to-head in a live 1v1 duel where the faster average wins.
For a visual stimulus, most people average between 250 and 300 ms with a mouse click. Under 240 ms is genuinely quick, and a sustained average below 200 ms puts you in rare company: competitive esports territory.
Touchscreens add their own input latency, and displays refresh at different rates, so the same human can measure 20 to 40 ms slower on one device than another. For fair comparisons, like the daily leaderboard, try to stick to one device.
Not directly. A false start simply restarts the round with a new random delay, and no time is recorded. They're tracked as a stat, though, so a clean run is still the mark of a disciplined trigger finger.
Yes. In daily mode every player gets the identical seeded sequence of delays, so the leaderboard measures pure reaction speed rather than luck with short waits.
You and your opponent play the exact same seeded run at the same time, and you can watch their progress live. When both of you finish, the lower average reaction time wins the match.