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Roll the die, climb the ladders, dodge the snakes, first to 100.
The old Indian race game, Moksha Patam, on a hundred-square board: roll one die, hop along the numbered squares, climb every ladder you stop at the foot of and slide down every snake whose head you land on. Race one, two or three computer players to square 100, where you need the exact roll. Three painted boards: the Garden, full of ladders; the Jungle; and the Temple, with more snakes and a longer climb. Every day brings a Daily game with the same rolls for everyone.
Choose how many computer players join you, then tap the die to roll. Your token, the ladybug, hops that many squares along the board: left to right on the bottom row, then right to left on the next, winding up to 100. Stop at the foot of a ladder and you climb to its top; stop on a snake's head and you slide down to its tail. Tokens never block or capture each other. You need the exact roll to land on 100: a bigger roll walks up to 100 and bounces back the squares left over. The game ends when you reach 100, or when every computer player has got there first. You score 30 points for every player you finish ahead of, 10 more for first place, and 1 point for every turn under the board's par, up to 20.
Snakes and Ladders is a race game from India, played there for centuries as Moksha Patam or Gyan Chaupar. In the old boards the ladders stood for virtues and the snakes for vices, and the square at the top was liberation. British families took it home in the 1890s, and it has been one of the first board games children learn ever since.
Here you race a ladybug token against one, two or three computer players on three painted boards, and every day brings a Daily game in which everyone gets the same rolls.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
Yes. Every move is decided by the die: there is never a choice to make. The computer players roll by the same rules with the same die, and they never cheat.
No. Your first roll brings your token straight onto that square. Some families play that a six is needed to start; this game does not.
Your token walks up to 100 and bounces back the squares left over. You need the exact number to land on 100, as in most house rules.
Yes, and nothing happens: tokens share squares freely. There are no captures in Snakes and Ladders.
Every day everyone plays the Jungle board with the same rolls for the day, for you and for each computer player, in the same order. You still choose how many computer players join you.
You earn 30 points for every player you finish ahead of and 10 more for first place. If you reach 100, you also earn 1 point for every turn under the board's par (22 in the Garden, 32 in the Jungle, 46 in the Temple), up to 20.
The dice say how far. You decide where.
Fifteen checkers each, one way round and no hitting: block, race and bear off.
Match the ends and be first to play out.
Build the longest train from the station and empty your hand first.