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Build the longest train from the station and empty your hand first.
The domino train game for four, against three computer players. Every round starts from an engine double in the station: the double 12 in the first round, then 11 and on down. On your first turn of a round you build your own train from it, as many tiles as fit in a row; after that you lay one tile a turn, on your own train, on the Mexican train that everyone shares, or on any train that carries a marker. A double must be covered before anything else, and when nothing fits you draw from the boneyard and your train opens to the others. A round ends when someone plays their last tile, and everyone counts the pips left in hand: the lowest total after the last round wins. Easy plays the double-nine set over five rounds; medium plays seven rounds and hard all thirteen, both with the double-twelve set. Every day brings a new match, with the same tiles for everyone.
Tap a raised tile in your hand. If it can go in only one place it goes there; otherwise the trains that take it light up and you tap one. On your first turn of each round you build your own train from the engine: lay as many tiles as you like, each matching the open end, then tap Done. After that you play one tile a turn: on your own train, on the Mexican train (any tile that matches the engine starts it), or on another player's train while a locomotive marker stands on it. Lay a double and you play again, and the next tile must cover it. With nothing to play, tap Draw: if the new tile fits you must play it, otherwise your train gets a marker and stays open to everyone until you play on it again. A round ends when someone plays their last tile, or when nobody can play. Everyone adds the pips left in hand to their total, and a blank counts zero. The lowest total after the last round wins; your score is your total, so lower is better.
Mexican Train is the domino game of trains: every player runs a line of tiles out of a central station, and a shared train, the Mexican train, belongs to everyone. Here you play it for four, against three computer players, by the rules pagat.com gives for the game, with a double-twelve set of 91 tiles.
Each round starts from an engine double in the station: the double 12 in the first round, then the double 11, and on down. Empty your hand before the others and you add nothing to your total; whatever pips you are left holding count against you. After the last round the lowest total wins the match.
Each player is dealt 15 tiles (9 from the double-nine set on easy); the rest wait in the boneyard.
Easy plays five rounds with the double-nine set, medium seven rounds and hard all thirteen, both with the double-twelve set.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
A round takes a minute or two. Easy's five short rounds take a few minutes, medium's seven about ten, and hard's thirteen about twenty. A match in progress is kept on your device, so you can close the page and carry on later.
That is the rule of the game: after a double, the next tile laid anywhere has to go on it. It keeps doubles from being an easy way to dump tiles and forces everyone to play around them.
Every day everyone plays the same match, with the same tiles dealt in every round, against the medium computers, so scores compare directly on the leaderboard.
Your score is the total of the pips you were left holding at the end of each round. A round where you go out adds nothing. Lower is better.