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Match the ends and be first to play out.
The classic draw game of dominoes for two, against the computer, with a double-six set. Each side draws seven tiles and the rest wait in the boneyard. Take turns laying a tile on an end of the line with the matching number; when nothing fits, draw from the boneyard. Whoever plays out first scores the pips left in the other hand, and the first to 50 wins the match. The computer plays at three levels, and every day brings a new match, with the same tiles for everyone.
Tap a tile in your hand that fits, one of the raised ones, and it goes on the end of the line with the same number. If it fits both ends, pick one by tapping the outline that appears. With nothing that fits, draw from the boneyard until you find one; once the boneyard is empty, you pass. A round ends when someone plays out and scores the pips in the other hand, or when nobody can play: then the lighter hand scores the heavier hand's pips. First to 50 points wins the match. Your score is your points, plus 100 if you win.
Dominoes is the classic game of oblong tiles, each with two numbers from 0 to 6. Here you play the draw game for two, against the computer: tiles go down end to end on a single line, and every new tile must show, at the end where it goes, the same number as the tile already there.
Whoever plays out first scores the pips left in the other hand, and the first to 50 points wins the match. The computer plays at three levels, and every day brings a new match, with the same tiles for everyone.
Each side draws seven tiles from the set of 28; the rest stay in the boneyard.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
A match to 50 points usually takes three to six rounds, about five minutes.
If neither side can play and the boneyard is empty, the round ends. The hand with fewer pips wins and scores the other hand's pips; if they are equal, nobody scores.
Every day everyone plays the same match, with the same tiles dealt, against the medium computer, so scores compare directly on the leaderboard.
Your score is the points you finish the match with, plus 100 if you won it. Higher is better.
The dice say how far. You decide where.
Fifteen checkers each, one way round and no hitting: block, race and bear off.
Build the longest train from the station and empty your hand first.
Roll a six, race home, send them back.