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Japanese chess, where every piece you capture joins your army.
The chess of Japan, played on a nine by nine board with five-sided wooden pieces that point at their owner. Pieces promote when they reach the far three ranks, and every piece you capture can be dropped back onto the board as your own, so a game never runs dry. You play first against the computer at three strengths; the pieces carry western letters beside the kanji while you learn, and every day brings a game against the same computer for everyone.
Tap one of your pieces and the squares it can reach light up; tap one of them to move there. Tap a piece on your stand to drop it on an empty square instead of moving. The king steps one square any way. The rook moves any distance along a rank or file, the bishop any distance diagonally. The gold steps one square any way but diagonally back; the silver one square diagonally or straight forward. The knight jumps two squares forward and one aside, the lance moves any distance straight forward, the pawn one square forward. A piece that moves into, within or out of the far three ranks may promote: pawn, lance, knight and silver then move as a gold, the bishop adds the king's straight steps and the rook its diagonal ones; a pawn or lance on the last rank and a knight on the last two must promote. Captured pieces change sides and wait in your hand: drop one on any empty square, never where it could never move, never a second unpromoted pawn on a file, and never a pawn that gives mate. Checkmate the computer's king to win. The same position four times is a draw unless one side gave check every move, and then that side loses; a game reaching 128 moves each is a draw. A win scores 100 plus two points for every move under 80.
Shogi (将棋, "the board game of generals") is the chess of Japan, played there by millions and followed like a sport, with professional title matches on television. It comes from the same family of war games as chess and xiangqi, but it has a twist all its own: a piece you capture is not gone. It changes sides, waits in your hand, and on a later turn you may drop it back onto the board as your own. The board never empties, attacks come from anywhere, and a game can turn in a single move.
Here you play first, from the bottom, against the computer at three strengths, and every day brings a Daily game against the same computer for everyone.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
Each piece also shows a small western letter (K, R, B, G, S, N, L, P, with a + once promoted), and tapping a piece names it and explains its move. The help shows every piece with a diagram. Once you know the kanji you can turn the letters off there.
Red marks a promoted piece, as on many real sets, where the back of the piece is written in red. A promoted pawn is a tokin (と), and the promoted lance, knight and silver show the short forms 杏, 圭 and 全.
One of three rules stops it: you already have an unpromoted pawn on that file, the pawn would stand on the last rank where it could never move, or the drop would checkmate at once. A pawn that walks up to give mate is fine; only a dropped one is not.
On the fourth time the game ends. If one side gave check with every move since the position first came up, that side loses. Otherwise it is a draw.
Every day everyone plays against the medium computer seeded by the date, so the same moves meet the same answers and scores compare directly on the leaderboard.
The standard rules of the Japan Shogi Association, as published in English by the Federation of European Shogi Associations (the Laws of Shogi). Two simplifications suit a casual game: a sennichite draw ends the game instead of being replayed, and a game that reaches 128 moves each is drawn, standing in for the rarely needed entering-king counts.