Loading…
Take by value or by sum, and sweep the table for a scopa.
Italy's favourite fishing game, played with the 40-card Italian pack against the computer. Four cards lie face up on the table and you each hold three. Play a card to take a table card of the same value, or a set of cards that adds up to it; clear the table and you score a scopa. Each hand pays a point for the most cards, the most coins, the sette bello and the best primiera, plus one for every scopa, and the first to 11 wins the match. Play an easy, medium or hard computer, and every day brings new deals, the same for everyone.
Tap a card in your hand: the game marks what it takes. A card takes a table card of its own value; only when none lies there may it take a set of cards that adds up to it. When there is more than one way, every way is shown, the best one starred: pick one, or tap a table card to choose a way that holds it, then press the button. A card that can take must take; one that cannot goes on the table. The Fante counts 8, the Cavallo 9 and the Re 10. Clearing the table is a scopa, a point of its own, though not with the last card of the hand. You get three more cards each until the pack is gone, and whatever is left on the table at the end goes to whoever took last. Points each hand: most cards, most coins, the sette bello (the seven of coins), the primiera (your best card of each suit, sevens best), and each scopa. First to 11 wins; level at 11 or more, another hand is played. Your score: ten per point you take, ten for every point the computer is short of 11, and 100 for the match.
Scopa is Italy's best-loved card game, played in bars, in kitchens and on beaches from the Alps to Sicily. It belongs to the fishing family: you take cards from the table with the cards in your hand. It is played with the 40-card Italian pack, in four suits, coppe (cups), denari (coins), spade (swords) and bastoni (clubs), from the Asso to the 7 plus three figures: the Fante, the Cavallo and the Re. The name means broom, because sweeping the table clean is the move everyone waits for.
Here you play two-handed against the computer, a match to 11 points. The computer plays at three levels, and every day brings new deals, the same for everyone.
The player who does not deal plays first, and the deal passes after every hand.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
No. It plays only on what it can see from its seat: its own hand, the table and the cards already played, just as you do.
A card of the same value on the table must be taken first. With a 7 on the table, your 7 takes that 7, even if a 4 and a 3 lie there too.
Each side takes its best card in each suit, valued 7 = 21, 6 = 18, Asso = 16, 5 = 15, 4 = 14, 3 = 13, 2 = 12 and the figures 10, and adds them up. The higher total wins the point; a side with no card at all in one suit has no primiera.
Every day everyone gets the same deals against the medium computer, so scores compare directly on the leaderboard.
Ten for every point you take, ten for every point the computer is short of 11, and 100 for winning the match. Higher is better.
Take matching cards from the table and sweep it clean.
Pair, add up and build to capture the table, and grab the casinos.
Make 15 with the table, sweep it clean, and keep an eye on the sevens.
Sixty-four squares. Six rivals. One quiet night.