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Pair, add up and build to capture the table, and grab the casinos.
Cassino, the classic fishing card game, two-handed against the computer with a 52-card pack. Play a card to capture table cards of its rank or sets that add up to it, build a total you take on a later turn, or trail a card onto the table. Clear the table for a sweep. Each round pays 3 for the most cards, 1 for the most spades, 2 for big casino (the ten of diamonds), 1 for little casino (the two of spades), 1 for each ace and 1 for each sweep. Easy is a single round; medium and hard go to 21. Every day brings new deals, the same for everyone.
Tap a card in your hand: its best capture is picked for you, and table cards it can use stay lit. Tap table cards to change the set, then press a button: Take, Build, Raise or Trail. Aces count 1 and the 2 to the 10 their number. A card captures every card of its own rank you pick and any sets of cards that add up to it, several sets at once. Jacks, queens and kings capture only by pairing, one card of their rank at a time. To build, add your card to table cards so they make a total you hold another card of; you take the build on a later turn, unless the computer takes it first with that card or raises it. A single build can be raised with a card from your hand, never with table cards; a build of two sets or more keeps its total. You cannot trail while you own a build, and you must keep the card that takes it. Clearing the table is a sweep. Four new cards each when both hands are empty; at the end, the cards left on the table go to whoever captured last. Points each round: most cards 3, most spades 1, big casino 2, little casino 1, each ace 1, each sweep 1. Your score: ten per point you take, ten for every point the computer is short of 21, and 100 for the match.
Cassino is one of the great fishing card games: you capture cards from the table with the cards in your hand. It has been played in Britain and America since the late eighteenth century, and its spelling with a double s goes back to the earliest printed rules. Where Italy's Scopa and Spain's Escoba capture by sums alone, Cassino adds building: you can lay a card on the table to make a total and come back for it a turn later, if your opponent does not get there first.
Here you play two-handed against the computer with the standard 52-card pack. The computer plays at three levels: easy settles it in a single round, medium and hard play to 21. Every day brings new deals, the same for everyone.
The player who does not deal plays first, and the deal passes after every round.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
No. The name comes from the casino cards, the ten of diamonds and the two of spades, not from gambling. Nothing here is wagered: it is a card game of captures and points.
No. It plays only on what it can see from its seat: its own hand, the table and the cards already captured, just as you do. When you build, it knows you hold a card of that total, because the rules say you must.
You own a build. Until it is captured or raised by the computer, you must capture, build or raise on your turn, and you must keep the card that takes it.
It marks the two casino cards and their points: 2 on big casino, the ten of diamonds, and 1 on little casino, the two of spades.
Every day everyone gets the same deals against the medium computer, so scores compare directly on the leaderboard.
Ten for every point you take, ten for every point the computer is short of 21, and 100 for winning the match. Higher is better.
Take matching cards from the table and sweep it clean.
Take by value or by sum, and sweep the table for a scopa.
Make 15 with the table, sweep it clean, and keep an eye on the sevens.
Sixty-four squares. Six rivals. One quiet night.