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Five dice under your cup: raise the bid on the whole table, or call it a lie.
The bluffing dice game that South America plays as Dudo, for you and three computer players. Everyone has five dice under a cup and sees only their own. In turn, each player raises the bid on how many dice of one face are on the whole table, with ones counting as any face, or calls the last bid a lie. Then every cup is lifted: if the dice are there, the caller loses a die; if not, the bidder does. Lose all five and you are out; the last player with dice wins. Play an easy, medium or hard computer, and every day brings new throws, the same for everyone.
Each of the four players has five dice under a cup. Every round all the dice are thrown at once, and you see only your own. The player who opens the round makes a bid: at least so many dice of one face on the whole table, every cup counted, such as four fives. Ones are wild: they count as the face of any bid, so a bid names a face from two to six. In turn round the table, each player must raise the bid, with more dice of any face or the same number of a higher face, or call the bid before them a lie. A call lifts every cup and the dice of that face are counted, ones included. If there are at least as many as the bid said, it stands and the caller loses a die; if there are fewer, the bidder loses one. The loser opens the next round, or the next player when that was the loser's last die. A player with no dice left is out. Your game ends when you lose your last die, or when you are the last one with dice. Your score: 300 for the win, 200 for second place, 100 for third, and when you win, 20 more for every die you still hold.
Liar's Dice is the bluffing dice game that South America plays as Dudo, known in many other places under many other names. Each player has five dice and a cup to hide them; nobody sees anyone else's dice, and every bid is a guess about the whole table. You can tell the truth, stretch it or lie outright, and the only question is whether the next player believes you.
Here you play the common single-hand game with ones wild, as Wikipedia's article on Liar's dice gives it, against three computer players. The computer comes in three strengths, and every day brings new throws, the same for everyone.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
No. It knows only its own dice, how many dice every cup holds and the bids made in the round. It reasons from the chance that a bid is true and bluffs now and then, and the hard computer also reads the other players' bids.
In this rule, ones are always wild: they count as the face of whatever is bid. A bid on ones would make no sense, so bids name a face from two to six.
Some tables add a call that the bid is exactly right, or a special round when a player is down to one die. They are played differently from table to table, so this game keeps to the plain rules: raise or call, and the loser of the call loses a die.
The others would play on without you, and their game no longer changes your place. You finish one place behind the players still in when you lose your last die.
Every day everyone gets the same throws against the same computer, round by round and cup by cup, so scores compare directly on the leaderboard.
The dice say how far. You decide where.
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