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The board game of Madagascar: capture whole lines by approach or withdrawal, and chain capture after capture.
Fanorona is the board game of Madagascar, played on a board of nine by five points joined by lines. Each side starts with 22 pieces, filling every point but the centre. A piece takes by moving towards an enemy piece or away from one, and the whole unbroken line of enemy pieces behind it leaves the board. Captures are compulsory, and the capturing piece may go on capturing in a new direction, chaining step after step. Take every enemy piece to win. Play an easy, medium or hard computer, and every day brings a Daily game that is the same for everyone.
You play White and move first. On each turn one piece steps along a line to the next empty point; diagonal lines run only through every second point. A step captures by approach when it ends next to an enemy piece on the same line, just beyond the point it reaches, or by withdrawal when it leaves an enemy piece directly behind the point it started from. The enemy piece is taken together with every enemy piece in an unbroken row behind it along that line. If a step could capture both ways you pick one, and the board shows the two lines to choose from. Capturing is compulsory: while any of your pieces can capture, you cannot make a plain step. After a capture the same piece may capture again, but never in the same direction twice in a row and never back to a point it has already stood on in this turn; you may stop whenever you like. You win by taking every enemy piece, or when the computer is left with no move. The third repetition of a position, or 40 turns in a row without a capture, is a draw. A win scores 100 plus two points for each of your pieces still on the board, a draw 50, and a loss one point for each piece you took.
Fanorona is the board game of Madagascar, and it is still widely played across the island. It is a relative of alquerque, the old game of points and lines, but its captures are its own: a piece takes by stepping towards an enemy or by stepping away from one, and a whole line of enemy pieces leaves the board at once. The full game is fanoron-tsivy, on nine by five points ("sivy" means nine in Malagasy); children learn on the smaller fanoron-telo and fanoron-dimy boards of three and five.
Here you play the full board against the computer, as White, moving first: an easy, medium or hard computer, and a Daily game that is the same for everyone.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
From Madagascar, where it is still widely played. A well-known legend tells of King Ralambo, who pretended to be ill and called his sons home to choose his heir: the first to arrive would rule. The elder son was caught in a difficult position in a game of fanorona and came late, so his younger brother Andrianjaka became king.
You choose. The rules allow only one capture per step, so the board shows both lines and you tap the line you want to take. Every other step takes the only line it can.
No. The first capture of your turn is compulsory whenever one exists, but after it each further capture is your choice. Tap Stop to end your turn.
Yes. In 2007 researchers at Maastricht University solved Fanorona by computer and showed that with perfect play from both sides the game is a draw.
Every day everyone plays the medium computer, and the computer answers the same moves the same way for everyone that day, so the scores compare directly on the leaderboard.