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Draughts on the big board: 20 men a side, flying kings and captures that must take the most.
The draughts of the Netherlands, France, Belgium, Africa and Eastern Europe, played on a board of ten by ten under the world federation's rules. Men capture backwards as well as forwards, kings fly along the diagonals, and when you can take, you must take the most pieces you can. You play White against the computer at three strengths, and every day brings a game against the same computer for everyone.
Tap one of your white men and the squares it can end on light up; tap one to move there. Men step one square diagonally forward and capture by jumping an enemy piece next to them, forwards or backwards, landing just beyond it. A man that ends its move on the far row becomes a king, marked with a crown; one that only passes the far row in the middle of a capture stays a man. A king moves any distance along a diagonal and captures from afar, landing on any empty square beyond the piece it takes. Capturing is compulsory and goes on as long as there is something to take, and you must make the capture that takes the most pieces, kings and men counting alike. The pieces you jump come off only once the whole capture is over, and none can be jumped twice. When two such captures end on the same square, tap a square the piece lands on along the way to choose. You win when the computer has no piece left or cannot move. It is a draw when the same position comes up three times, after 25 moves each with only kings moving, when a lone king holds out for 16 moves each against three pieces with a king among them (5 moves against two pieces or one), and when the game reaches 120 moves each. A win scores 100 plus 4 for each of your pieces left; a loss scores 2 for each piece you took.
International draughts is draughts on the big board: ten squares by ten, twenty men a side. It is the game the Netherlands, France, Belgium, much of Africa and Eastern Europe mean when they say draughts, and the one the world federation, the FMJD, holds its world championships in. Next to the eight by eight game of English checkers it has three big differences: men capture backwards as well as forwards, kings fly along the diagonals, and when you can capture you must take the most pieces you can.
Here you play the white pieces against the computer at three strengths, and every day brings a Daily game against the same computer for everyone.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
English checkers is played on an eight by eight board with twelve men a side; its men capture only forwards and its kings move one square at a time. International draughts uses a ten by ten board and twenty men, men capture backwards too, kings fly along the diagonals, and you must make the capture that takes the most pieces.
A capture is waiting somewhere on the board, and captures are compulsory. The pieces that can make the biggest capture are ringed: one of them has to take.
It reached the far row in the middle of a capture and had to jump on. A man is crowned only when its move ends on the far row.
The FMJD's Official Rules for International Draughts: flying kings, men capturing backwards, the majority rule, captured pieces removed only once the capture is over, and the draw rules for repetition, 25 king moves and the king endings. The one limit of our own is 120 moves each, which ends a game that would otherwise run on and on.
Every day everyone plays the medium computer from the same seed, so the computer answers the same moves the same way for everyone, and scores compare directly on the leaderboard.