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Swipe your strokes, read the bounce, win the set.
Tennis against the computer, seen from behind your baseline. Your player runs to the ball by himself; your finger is the racket. Swipe up for a topspin drive, push up slowly for a lob, swipe down to slice, pull down slowly for a drop shot, tap to block, and angle the swipe to pick the line. Swipe as the ball reaches you: early pulls it across, late pushes it out. Real scoring with 15, 30, 40, deuce and advantage, two serves, lets and tiebreaks. Each match is drawn onto a hard court, clay or grass, and each bounces differently. Three opponents, from a slow one who misses a lot to one who hits the corners and comes to the net, and a Daily match on the same court against the same computer for everyone.
You play from the near end, in red. Your player runs to the ball by himself: you only play the strokes. To serve, tap to toss the ball and swipe up through it, or just swipe up and the toss comes with it. Swipe a little left or right to serve wide or down the middle; a full, very hard swipe can land long, and the second serve is played a little safer. In a rally a ring closes round the ball as it comes to you: swipe when it turns green. Swipe up for a topspin drive (the harder, the deeper, and the hardest go long), push up slowly for a high lob, swipe down for a low slice, pull down slowly for a drop shot, and tap to block the ball back. The angle of the swipe sets the line; too wide and the ball lands out. A swipe that comes early pulls the ball across the court, a late one pushes it out, and one that comes far too late misses. Close to the net your player volleys. Points go 15, 30, 40 and game; at 40 all it is deuce, and a game needs two points in a row from there. Easy and medium are one set to 6 games, with a tiebreak at 6 all; hard is the best of three short sets to 4 games, with a tiebreak at 4 all. On a keyboard, the up arrow drives, the down arrow slices, with Shift they lob and drop, the left and right arrows held down aim, and Space tosses or blocks.
Tennis is the racket sport played across a net on a long rectangular court: two players hit a felt ball back and forth, and each shot must clear the net and land inside the lines on the other side, and every ball must be returned before it bounces twice. The scoring is famous for its odd steps (15, 30, 40, game), for deuce and advantage, and for sets decided by two clear games or a tiebreak.
Here you play singles against the computer, seen from behind your baseline: you are the player in red at the near end, the computer plays in navy at the far end, in front of the stands. Your player runs to the ball by himself, so your whole job is the stroke, played with one finger. Each match is drawn onto a hard court, clay or grass, and every surface bounces differently. Three opponents are on offer, and every day brings a Daily match on the same court against the same computer for everyone.
Touch the court to start. You serve first.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
So the game fits one thumb. In tennis the choice of shot matters most, so your finger plays the strokes and your player does the running, at a person's speed: balls angled far enough away still get past him.
Long: the swipe was very hard, or it came early. Wide: the swipe was angled too flat, or it came late. A firm swipe, angled no more than a diagonal, on the green ring lands in.
10 points for every point you win (at most 5 of them count in a game and 8 in a tiebreak), 60 for every game you win, 250 for every set and 500 for winning the match. A one set match is worth up to about 1,850; the best of three on hard up to about 3,280.
Every day everyone plays the same medium computer on the same court, started from the same seed, so the scores compare on the leaderboard.
Yes. With a mouse, drag across the court the way you would swipe. On a keyboard, the up arrow plays a drive, the down arrow a slice, with Shift held they play a lob or a drop shot, holding the left or right arrow aims, and Space tosses the ball or blocks.
Nine holes of putting, with walls, sand, water and slopes.
Nine full holes from above: pick a club, read the wind and time the two-tap swing.
Aim, steady your hand and throw: 501 down to zero, out on a double.
Read the wind, draw, let go: twelve arrows at the gold.