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Read the wind, draw, let go: twelve arrows at the gold.
Target archery on an outdoor range. Pull back anywhere on the screen to draw the bow, aim against the wind and let go: the arrow flies under gravity and the wind and lands on the standard ten-ring face, 10 in the gold down to 1 on the outer white, with the inner ten counted as an X. A round is 4 ends of 3 arrows, 120 points at most. Every end brings a new wind, shown by a flag beside the target and a wind arrow with its speed. Three ranges: a close target in a morning meadow with a light breeze, a farther one in an autumn forest with a moderate wind, and a long shot on a mountain ridge with strong gusts and a target that sways. The Daily range has the same winds for everyone.
Press anywhere on the range and pull back, toward the bottom of the screen: the bow draws and a short dotted guide shows the arrow's first stretch. The farther you pull, the faster the arrow flies and the higher it lands; pull too little and it lands low or falls short. Pull to one side to aim to the other, like a sling. Let go to shoot, or slide back up to where you started to lower the bow. The wind chip at the top left shows the end's wind: its arrow points where the wind blows, the number is its speed, and the flag beside the target streams with it. Aim into the wind. On the windier ranges the gusts come and go, so watch the number before you let go. The round inset at the top right shows this end's arrows up close; an arrow touching a line scores the higher ring. After 3 arrows the end is scored and the wind changes. On a keyboard: the left and right arrow keys aim (Shift for fine steps); hold Space to draw, harder the longer you hold, and release it to shoot; Escape lowers the bow.
Target archery is the Olympic kind: archers shoot ends of arrows at a round face of ten scoring rings from a fixed distance, and add up the points. The gold in the middle scores 10, then red, blue, black and white rings count down to 1 at the edge. The inner half of the ten is the X, which counts 10 and settles ties.
Here you shoot a round of 12 arrows, in 4 ends of 3, on an outdoor range where the wind is the opponent. Every end brings a new wind, and the flag beside the target shows it. Three ranges are on offer: a close target in a morning meadow with only a light breeze, a farther one in an autumn forest where the wind is moderate and gusts a little, and a long shot on a mountain ridge with strong, gusty wind and a target that slowly sways. The Daily range gives everyone the same winds that day.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
The inner half of the gold ten ring. It still scores 10, but archers count their Xs to break ties, and so do the leaderboards here: two equal totals are told apart by the Xs.
Each arrow scores the ring it lands in, 10 to 1, and a miss scores nothing. Twelve arrows make the round, so 120 is a perfect score.
The medium range with the same four winds for everyone that day, so the scores compare directly on the leaderboard.
You did not pull far enough: a slower arrow drops more before it reaches the target, and on the long range it can fall into the grass. Pull a little farther on the next one.
Nine holes of putting, with walls, sand, water and slopes.
Nine full holes from above: pick a club, read the wind and time the two-tap swing.
Aim, steady your hand and throw: 501 down to zero, out on a double.
Pick your line, put spin on it and knock all ten pins down.