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Pick your line, put spin on it and knock all ten pins down.
Ten-pin bowling on a real lane, ten frames and ten pins. Move the ball along the foul line, pick a target on the lane arrows and a spin, then bowl with a swipe: the faster your finger, the faster the ball. On the back end of the lane the spin hooks it into the pins, and every lane has its own oil, so the good line has to be found game by game. Every day brings a Daily lane, the same for everyone.
Drag sideways on the lane to move the ball along the foul line. Drag the marker on the arrows to set your line: the ball starts where it stands and rolls through the marker. Under the lane, pick the spin: left, straight or right, light or strong. Then swipe up: the faster the swipe, the faster the ball, and a slower ball takes more of its spin. If your finger drifts sideways, the line drifts a little with it. On a keyboard: the left and right arrows move the ball, A and D move the marker, the up and down arrows change the spin, and holding Space charges the power, released to bowl. Ten frames of two balls each; a strike (all ten with the first ball) adds the next two balls, a spare (all ten with two) adds the next one. The tenth frame gives its bonus balls on the spot. 300 is a perfect game.
Ten-pin bowling is the alley game everyone knows: a heavy ball, a long oiled lane and ten pins set in a triangle at the far end. Here you bowl from behind the ball, and the camera follows it down the lane to the pins.
You choose where the ball starts on the foul line, the line it takes over the arrows, and how much spin it carries. On the back end of the lane the spin hooks it into the pins, and every lane has its own oil, so a line that strikes on one lane can miss on the next. Every day brings a Daily lane, the same for everyone.
A game has ten frames, and each frame gives you two balls to knock down all ten pins.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
Because of its spin. On the first two thirds of the lane the oil lets the ball skid; on the back end it grips and the spin turns it. Each lane's oil is a little different, so the first ball tells you how this one hooks.
A strike scores 10 plus the pins of your next two balls, a spare 10 plus your next ball. Three strikes in a row in the middle of a game is already 30 points for the first of them.
A strike or a spare in the tenth gives you the bonus balls right away: two after a strike, one after a spare. That is how a perfect game reaches twelve strikes and 300.
Every day everyone bowls on the same lane, with the same oil, so the scores compare directly on the leaderboard.
Nine holes of putting, with walls, sand, water and slopes.
Nine full holes from above: pick a club, read the wind and time the two-tap swing.
Aim, steady your hand and throw: 501 down to zero, out on a double.
Read the wind, draw, let go: twelve arrows at the gold.