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Race the computer to empty your pay-off pile, and block it when you can.
The two-player competitive patience, against the computer. Two packs of cards, a pay-off pile each with its top card face up, five cards in hand and four discard piles of your own. Build the shared centre stacks up from ace to queen, suits ignored, with kings wild, and play your pay-off cards onto them whenever they fit. Every turn ends with a discard, and the first to empty their pay-off pile wins. Play an easy, medium or hard computer, with pay-off piles of 13, 20 or 26 cards, and every day brings a new deal, the same for everyone.
Each of you has a pay-off pile with its top card face up, a hand of five and up to four discard piles; there are up to three centre stacks, shared. A centre stack starts with an ace and is built up one rank at a time to the queen, whatever the suits. Kings are wild: a king stands for the rank after the card it covers, but cannot start a stack. On your turn you first draw back up to five from the stock, then play as many cards to the centre as you like, from your hand, the top of your pay-off pile or the top of a discard pile. Play out your whole hand and you draw five more at once. End the turn by putting one card from your hand on one of your discard piles: any card on any pile. Pay-off cards never go on a discard pile, and a discard never moves to another pile. A stack that reaches the queen is shuffled back into the stock. Whoever turns up the higher pay-off card starts, and the first to empty their pay-off pile wins. If a draw is due and the stock is empty, the game ends and fewer pay-off cards left wins. Your score: 5 for every pay-off card you play, and for a win 100 more and 10 for every card left in the computer's pay-off pile.
Spite and Malice, also called Cat and Mouse, is a competitive patience for two: both players race to get rid of the same kind of pile while building on the same cards in the middle of the table. It grew out of the old Continental game Crapette, or Russian Bank, and became popular in the United States in the twentieth century. Here you play it against the computer, with the rules of the main game on pagat.com.
You need two packs of 52 cards, without jokers. Each player has a pay-off pile with its top card face up, a hand of five and four discard piles; the centre holds up to three shared stacks. Whoever empties their pay-off pile first wins. The computer comes in three strengths, each with its own pile size, and every day brings a new deal, the same for everyone.
Whoever turns up the higher pay-off card takes the first turn (ace low, king high).
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
No. It sees what you see from your chair: its own hand, both pay-off tops, every discard pile on the table and the centre stacks. Your hand, the stock and the cards under each pay-off top stay hidden from it.
Kings are wild. A king played to a stack stands for the next rank needed there, so a king on a 6 is a 7, and the small label on it says so.
Once a stack reaches the queen, its twelve cards are shuffled back into the stock and the space waits for a new ace.
Yes. A game is kept on your device after every move, so closing the page or reloading it brings you back to the same table.
Every day everyone gets the same deal against the same computer, so scores compare directly on the leaderboard.