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Every card face up. Almost every deal can be won.
The classic numbered FreeCell deals, from 1 to 32000, with every card face up from the start. Move cards between eight cascades, park them in four free cells and build each suit up from the ace. Almost every deal can be won: the question is how cleanly and how fast. A new shared deal arrives every day.
Drag a card where it should go, and the run below it goes along. Or tap it to pick it up, then tap where it should go; tap it again to send it to the best place. Cascades build down in alternating colours, and a whole run moves at once when there are enough free cells and empty cascades to carry it. Each free cell holds one card. Foundations build up by suit from the ace; cards nobody can still need go up on their own. Undo costs 5 seconds, a hint 30.
FreeCell is the solitaire you can think your way through. Every card is dealt face up into eight cascades, so nothing is hidden and almost nothing is left to luck: four free cells give you room to shuffle cards around while you build each suit up from the ace.
The deals here are the classic numbered ones, 1 to 32000, made with the same shuffle as the Windows game, so deal 1 is the deal 1 players have known for decades. Almost every one of them can be won. Deal 11982, the famous exception, is never handed out. A new deal, the same for everyone, arrives every day.
Tap a card to pick it up together with the run below it, then tap the cascade, free cell or foundation where it should go. Tap the same card again and it goes to the best place on its own.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
Almost. Of the 32000 classic deals only 11982 has no solution, and it is never dealt here. Some deals are much harder than others, though.
When no card on the table could ever need it as a place to land, it goes up by itself, so you never have to tap the obvious moves.
Everyone gets the same numbered deal that day, so times compare directly on the leaderboard.
Your score is the time to finish the deal, plus 5 seconds for every undo and 30 for every hint. Lower is better.
Take off free pairs until the table is clear.
The classic Klondike deal, one card at a time.
Two decks, ten columns, king down to ace.
The whole deck on the table and no stock. Any face-up card moves with every card on top of it.