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Two decks, ten columns, king down to ace.
The two-deck solitaire played on ten columns. Build runs from king down to ace in one suit and they leave the table; clear all eight and you win. Play with one suit to learn the game, two for a real fight, four if you like your solitaire hard. A new deal, the same for everyone, arrives every day.
Drag a card where it should go, and the run below it goes along. Or tap it to pick it up, then tap where it should go; tap it again to send it to the best place. Any card goes on a card one rank higher or into an empty column, but only a run in order and in one suit moves as one. A run from king to ace in one suit leaves the table on its own. Tap the stock to deal a card onto every column; every column needs a card first. Undo costs 5 seconds, a hint 30.
Spider is the solitaire for long evenings: two full decks, 104 cards, dealt into ten columns with most of them face down. You build runs from king down to ace, and every run of one suit that reaches the ace leaves the table. Take all eight runs off and the game is won.
It comes in three strengths. With one suit every card fits on every card one rank higher, which makes it the best way to learn. Two suits make you think about where each run will end up, and four suits turn it into one of the hardest solitaires there is. A new deal, the same for everyone, arrives every day.
Tap a card to pick it up together with the run below it, then tap the column where it should go. Tap the same card again and it goes to the best place on its own.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
Start with one suit: almost every deal can be won and you learn how runs and empty columns work. Two suits are the classic challenge, four suits are for patient players.
Every column needs at least one card before a deal. Move a card into each empty column, then tap the stock again.
Everyone gets the same one-suit deal that day, so times compare directly on the leaderboard.
Your score is the time to clear the table, plus 5 seconds for every undo and 30 for every hint. Lower is better, and each number of suits has its own leaderboard.
Take off free pairs until the table is clear.
The classic Klondike deal, one card at a time.
Every card face up. Almost every deal can be won.
The whole deck on the table and no stock. Any face-up card moves with every card on top of it.