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Full-size snooker against the computer: reds, colours, breaks and safety.
Snooker on a full-size twelve-foot table, against the computer. Fifteen reds and six colours: pot a red, then a colour, and keep going while you can; once the reds are gone, the colours go down in order, yellow to black. Fouls give your opponent at least 4 points, and a foul that leaves you snookered gives you a free ball. Easy is one frame, Medium and Hard the best of three, and every day there is a Daily frame, the same for everyone.
Drag your finger on the cloth to aim: the cue follows it, and the guide shows the line to the first ball you will hit. On Easy it also shows the ghost ball and where both balls go after contact; on Medium the ghost ball; on Hard only the line. The two small arrows turn the aim a hair at a time. On the white disc, set the spin: up for follow, down for draw. Then pull the power bar down and let go. With the cue ball in hand, drag it where you want it in the D. While reds remain, pot a red, then any colour, then a red again; colours potted then come back to their spots. When the reds are gone, pot the colours in order, yellow, green, brown, blue, pink and black. Hitting the wrong ball first, missing every ball, potting the cue ball or the wrong ball, a push or a ball off the table is a foul: your opponent gets the value of the ball involved, at least 4. On a small screen the table zooms in on your shot while you aim; the magnifier button turns that off. Tap the cloth while the balls run to speed them up. On a keyboard: the left and right arrows aim, up and down change the spin, Z zooms, and holding Space charges the power.
Snooker is the cue sport of the long green table: fifteen reds, six colours and a white cue ball on a table twelve feet long, with six pockets that only just take a ball. Here you play it on a full-size table against the computer, from a gentle opponent to one that makes breaks and plays safe.
The reds are worth 1 each; the colours are yellow 2, green 3, brown 4, blue 5, pink 6 and black 7. A frame is won by scoring more points than your opponent, and the most a single visit can make without any help from fouls is the famous 147. Every day brings a Daily frame, the same for everyone.
You break off the first frame from the D, the half circle on the baulk line, and the break-off alternates after it.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
The WPBSA's Official Rules of the Games of Snooker and English Billiards, with a few simplifications for quick play on a phone: there is no miss rule and no option to make the offender play again, the colour you are on after a red is the one you hit first, a push stroke is a stroke into a touching or almost touching ball, a ball leaves the table only when it slams into a pocket jaw, and a frame still going after 300 strokes goes to the player ahead.
Easy is one frame and Medium and Hard are the best of three. Before your first stroke you can choose either length on any level. The Daily is one frame against the medium computer.
500 for winning the match, plus your points per frame on average, plus twice your highest break.
Every day everyone plays the same frame against the same medium computer, so the scores compare directly on the leaderboard.
Nine holes of putting, with walls, sand, water and slopes.
Nine full holes from above: pick a club, read the wind and time the two-tap swing.
Aim, steady your hand and throw: 501 down to zero, out on a double.
Read the wind, draw, let go: twelve arrows at the gold.