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Slide four chrome weights down a long waxed table, knock the computer's off and hang one over the edge.
Table shuffleboard, the long polished table of pubs and bars, one against one against the computer. You take turns sliding four weights each down 22 feet of waxed maple: press, pull back and let go. Only the player with the weight farthest down the board scores, 1, 2 or 3 points for each weight beyond the other's best, and 4 for a hanger over the far edge. Weights short of the foul line come off, and any weight can be knocked into the gutter. First to 15 wins, 11 on Easy. Three levels, and every day a Daily game, the same for everyone.
A frame is eight slides, you and the computer taking turns, four weights each. To slide, press on the board where across it you want the weight to leave your hand, pull back towards you and let go: the further you pull, the harder the slide, and pulling to the right sends it to the left. Easy shows where the slide would stop on an empty board and marks the strength; Medium shows the line it goes along; Hard only its first few centimetres. A weight that does not come to rest wholly past the far foul line is taken off, and one that leaves the board drops into the gutter and is out of the frame. When all eight are down, only the player with the weight farthest down the board scores: each of their weights beyond the other's farthest counts the zone it lies wholly in, 1, 2 or 3 (a weight on a line counts the lower), and 4 when it hangs over the far end. The player who scores shoots first in the next frame, which gives the other the hammer, the frame's last slide; when nobody scores, the one who had the hammer shoots first. First to 15 wins, 11 on Easy. On a keyboard: the left and right arrows aim, A and D move the weight across, up and down set the strength, and Enter slides.
Table shuffleboard is the game on the long, polished wooden table you find in pubs and bars. You slide heavy, chrome-rimmed weights by hand down a waxed maple board towards the far end, where the scoring zones are, and try to finish farther down than your opponent, or knock their weights off into the gutter.
Here you play one against one against the computer on a regulation table, 22 feet long and 20 inches wide, four weights each. The first to 15 points wins (11 on Easy). There are three levels of opponent, and every day brings a Daily game, the same for everyone.
A game is a run of frames. Each one goes the same way, following the regulation rules of The Shuffleboard Federation.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
A weight that stops with part of it over the far edge of the board while its centre is still on the table. It counts 4 points, the most a single weight can score, but it is also the easiest weight to knock off.
That is the rule: a weight must lie wholly past the far foul line to stay in play. Taking short weights off keeps the board clear in front of the scoring zones.
Nobody's hand is perfect. Every slide strays a hair, a little more on Hard. The stray comes from the game's seed, so a replay of your game goes the same way.
Every day everyone plays the same computer opponent on the same terms, at Medium, so the scores compare directly on the leaderboard.
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Aim, steady your hand and throw: 501 down to zero, out on a double.
Read the wind, draw, let go: twelve arrows at the gold.