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Beat the play or pass, empty your hand first and take the top seat for the next deal.
President, the classic climbing card game also known as Scum, for you and three computer players. All 52 cards are dealt; the two is the highest card and the three the lowest. Lead a single card, a pair, three or four of a kind, and each player after you must beat it with as many cards of a higher rank or pass. Once everyone else has passed, whoever played last leads again. The first player out of cards becomes the President, then come the Vice-President and the Citizen, and the last one still holding cards is the Scum. From the second deal on, the Scum hands the President their two best cards and the Citizen gives the Vice-President their best one, and both get cards of the other's choosing back. A match is six deals, scored 3, 2, 1 and 0 points by finishing place. The computer plays at three levels, and every day brings a Daily match with the same deals for everyone.
The cards rank from the two, the highest, down through the ace, king, queen and so on to the three; suits do not matter. In the first deal the player to the dealer's left leads; in later deals the President leads. The leader plays one card or a set of two, three or four cards of the same rank. Each player in turn then plays as many cards of a higher rank, or passes. Passing never shuts you out: when your turn comes round again you may still play. When everyone else still holding cards has passed the last play, the cards are turned down and the player who made that play leads anything; if that player has just gone out, the next player round the table leads. Tap a card to pick it; on a play the right number of that rank is picked for you. When nothing in your hand beats the play, you pass by yourself. The deal ends when only one player holds cards. From the second deal on, before play, the Scum gives the President their two highest cards and the Citizen gives the Vice-President their highest card; then the President gives the Scum any two cards and the Vice-President gives the Citizen any one card. Each deal scores 3 points for the President, 2 for the Vice-President, 1 for the Citizen and none for the Scum. After six deals the most points win, and your score is your points.
President is the classic climbing card game, played around the world under many names: Scum, Capitalism, Président in France, Presidente in Spain and Italy, Präsident in Germany. Everyone tries to get rid of their cards first, and the order you go out in decides your rank for the next deal. The first out is the President, the last one still holding cards is the Scum, and at the start of the next deal the Scum has to hand over their best cards.
Here you play against three computer opponents, on three levels, with the basic rules from pagat.com ("President", www.pagat.com/climbing/president.html). A match is six deals, and every deal scores points by finishing place. Every day brings a Daily match, with the same deals for everyone.
All 52 cards are dealt, thirteen to each player. Suits do not matter: the two is the highest card, then the ace, king, queen, jack and so on down to the three.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
The basic game as pagat.com describes it: 2 high, singles and sets of up to four, multi-round passing, the trick won by the last player to play, and the deal played out until one player is left. For the exchange it uses the larger exchange pagat lists for four players: two cards between the Scum and the President, one between the Citizen and the Vice-President. Seats stay where they are between deals. There are no jokers, no plays of equal rank and no revolution.
The game has many names, several of them rude. Here it goes by President, and the last player out is called the Scum, as in many English rule books.
On Easy the computer beats a play with whatever card comes first, spends its twos on low cards and breaks its pairs. On Medium it keeps its sets together and saves its aces and twos for the end. On Hard it also counts every card played, knows when a set of its own can no longer be beaten and plans its way out, without ever looking at your cards.
Every day everyone plays the same six deals against the Medium computer, so scores compare directly on the leaderboard.
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