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Throw the jack, then roll or lob your three boules closer to it than the computer's.
Pétanque one against one on a sunlit gravel terrain, against the computer. You throw the jack 6 to 10 metres out, then pull back like a sling to aim your steel boules: roll them in, or lob them high to stop them short or knock the computer's boule away. The side whose boule is not nearest the jack keeps throwing, and when all six are out, the side with the nearest boule scores a point for each of its boules nearer than the other side's best. First to 13 wins, 7 on Easy. Three levels, and every day a Daily game, the same for everyone.
A round starts with the jack: whoever won the last round throws it into the lit band 6 to 10 metres from the circle (a jack that stops outside it is set at the nearest spot of the band). The same side throws the first boule. After that, the side that does not hold the point (its best boule is not the nearest the jack) throws, until it takes the point or runs out of boules; then the other side throws what it has left. To aim, press anywhere on the terrain and pull back like a sling: pull down to throw further, to the right to aim left. The small dotted ring is where the ball comes down, the larger one where it would stop on empty gravel, each as wide as your throw can stray on this level; every new pull adjusts the last. Roll lands early and rolls far; Lob lands late and stops soon, and a lob that comes down on a boule knocks it away (a carreau when yours takes its place). Then press Throw. Measure shows every distance and rings the nearest boule. When all six boules are out, the side with the nearest boule scores a point for each of its boules nearer than the other side's best. If the jack is knocked off the terrain, the round ends: a side that still has boules when the other has none scores one point for each, otherwise nobody scores. On a keyboard: the arrows move the aim (Shift for bigger steps), R rolls, L lobs, M measures and Enter throws.
Pétanque is the boules game of southern France: from a small circle drawn on the ground, with both feet together, you throw hollow steel boules as close as you can to a little wooden jack, the cochonnet. You can roll a boule in, lob it high so it stops where it lands, or knock away the boule that beats yours.
Here you play one against one, three boules each, against the computer on a sunlit gravel terrain. The first to 13 points wins (7 on Easy). There are three levels of opponent, and every day brings a Daily game, the same for everyone.
A game is a run of rounds, called mènes. Each one goes the same way.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
The finest shot in pétanque: your boule lands right on the other side's boule, knocks it away and stays in its place. Here it is a lob that comes down on one of the computer's boules and stops within a few centimetres of where that boule lay.
Nobody's hand is perfect. Every throw strays a little, less on Easy and more on Hard, and the rings show how much. The stray comes from the game's seed, so a replay of your game goes the same way.
The round ends at once. If one side still has boules in hand and the other has none, it scores one point for each; if both still have boules, nobody scores.
Every day everyone plays the same computer opponent on the same terms, at Medium, so the scores compare directly on the leaderboard.
Nine holes of putting, with walls, sand, water and slopes.
Nine full holes from above: pick a club, read the wind and time the two-tap swing.
Aim, steady your hand and throw: 501 down to zero, out on a double.
Read the wind, draw, let go: twelve arrows at the gold.