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Build sets and runs, knock early or wait for gin, and reach 100 first.
Gin Rummy, the classic rummy game for two, against the computer. You hold ten cards: draw from the stock or take the last discard, throw a card, and shape your hand into sets and runs. Once your loose cards add up to 10 or less you can knock and end the hand, and with none left at all you go gin for a 25-point bonus. Knock too early, though, and the computer may undercut you. First to 100 wins the match. Every day brings a Daily match with the same deals for everyone.
Each of you gets ten cards, and the 21st card is turned up to start the discard pile. On your turn take the top card of the stock or of the discard pile, then throw a card face up (never the one you just took from the pile). A set is three or four cards of one rank; a run is three or more cards in a row of one suit, the ace low only (A-2-3 is a run, Q-K-A is not). Cards outside your melds are deadwood: an ace counts 1, a picture 10, the rest their number. With 10 or less in deadwood you may knock: both hands go down and the computer lays off its loose cards on your melds. You win the difference in deadwood, but if the computer is left with as little as you or less, it undercuts you and wins the difference plus 25. Knock with no deadwood at all and it is gin: 25 plus everything the computer holds, and no layoffs. If the stock is down to two cards and nobody knocks, the hand is void. First to 100 wins; the winner then adds 100, and each of you 25 for every hand won.
Gin Rummy is the two-player member of the rummy family: you draw and throw cards, build sets and runs, and race to end the hand with as little as possible left over. It took off in the 1930s and has been one of the great games for two ever since.
Here you play against the computer, on three levels, in matches to 100 points. Every day brings a Daily match with the same deals for everyone.
Each of you gets ten cards from a 52-card pack, and the 21st card is turned up to start the discard pile.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
The rules do not let you throw back the card you took from the discard pile in the same turn. You can throw it on a later turn.
You may knock with up to 10 points of deadwood, and the computer may then lay off cards on your melds and even undercut you. Gin is a knock with no deadwood at all: a 25-point bonus, no layoffs and no undercut.
On Easy the computer remembers nothing, takes a discard only to finish a meld and knocks as soon as it may. On Medium it remembers the cards you pick up and keeps clear of them. On Hard it remembers everything you show, counts the cards still live and plays for gin.
Every day everyone gets the same deals against the same computer on Medium, so scores compare directly on the leaderboard.
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