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Meld in sevens, fight for the discard pile and reach 3000 first.
Canasta, the great rummy game born in Uruguay, for two: you against the computer, with two packs and four jokers. Draw two cards a turn, meld three or more of a rank and build canastas, seven of a kind, natural or with wild cards. Take the whole discard pile when you can use its top card, freeze it with a wild card, block it with a black three, and go out once you have two canastas. A game runs to 3000 points, two or three hands. Every day brings a Daily game with the same deals for everyone.
Canasta is played with two packs and four jokers. Jokers and deuces are wild. Each of you gets 15 cards and the next card is turned up to start the discard pile. On your turn draw the top two cards of the stock, or take the whole discard pile, then meld and throw one card face up. A meld is three or more cards of one rank, the ace or four to king, with at least two natural cards and no more than three wild cards; later cards of that rank go on the same meld. Seven or more make a canasta: 500 natural, 300 with wild cards in it. Your first meld of a hand must count 50 points (15 below zero, 90 from 1500, 120 from 3000); the cards count: jokers 50, aces and deuces 20, king to eight 10, seven to four and black threes 5. To take the pile you must meld its top card at once with two cards from your hand, a natural and a wild card, or lay it on a meld of yours; while you have not melded, or once a wild card has frozen the pile, only a natural pair takes it. A black three on top blocks the pile for one turn. Red threes go face up as soon as you get them and are replaced from the stock: 100 each, 800 for all four, but minus if you have melded nothing when the hand ends. With two canastas you may go out by melding all your cards, or all but one that you throw: 100 more, 200 if you melded the whole hand in one turn. Then each side adds its canastas, red threes and melded cards and loses what is still in its hand. The first to 3000 wins (classic Canasta plays to 5000). Your score is your total, the points the computer is short of 3000, and 1000 for the win.
Canasta is the rummy game that swept the world from Uruguay in the 1940s: two packs and four jokers, melds of three or more cards of one rank, and canastas, melds of seven, worth 500 when natural and 300 with wild cards in them. It began as a game for two partnerships; here you play the classic version for two against the computer, on three levels: fifteen cards each, two drawn a turn, and two canastas to go out.
A game runs to 3000 points, two or three hands, so it fits a sitting on a phone; the classic target of 5000 takes about twice as long. Every day brings a Daily game with the same deals for everyone.
Each of you gets 15 cards, and the next card is turned up to start the discard pile.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
That is the classic rule for two players: fifteen cards each, two drawn from the stock, one thrown, and two canastas to go out. Taking the discard pile replaces the draw.
A wild card or a black three is on top; or the pile is frozen (a wild card lies in it, or you have not melded yet) and you lack a natural pair of the top card's rank; or your first meld would not reach its count with the top card and the melds you planned.
A game to 5000 runs four or five hands; to 3000 it is two or three, with every rule the same, and the first meld's count still rises as your score grows.
On Easy the computer remembers only the top card, takes even small piles, spends its wild cards early and now and then throws carelessly. On Medium it counts the cards it has seen, keeps clear of your pairs and saves its wild cards to close canastas. On Hard it also remembers every card in the pile, keeps its threes of a kind in hand while a big pile is frozen and freezes a big pile when any throw would feed you.
Every day everyone gets the same deals against the same computer on Medium, so scores compare directly on the leaderboard.
Build sets and runs, knock early or wait for gin, and reach 100 first.
Romanian rummy on a rack: lay down 45, add to every meld on the table, go out first.
Meld your seven Spanish cards, close with 5 or less, and send the computer over 100.
Fifteen two, fifteen four: peg your way to 121 first.