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Thirteen cards in the reserve, four piles in alternating colours, and foundations that start wherever the deal says.
Canfield, called Demon at British card tables, is the patience of Richard Canfield's gambling house. Thirteen cards wait face down in the reserve with only the top one showing, four piles build down in alternating colours, and the foundations start from the rank of the first card dealt to them, building up in suit and turning the corner from king to ace. Free the reserve, keep the piles moving and work the stock. Three levels and, every day, a new deal that is the same for everyone.
Tap a card and it goes where it fits best: up to its foundation if it can, else onto a pile. Or drag it. The piles build down in alternating colours, a king going on an ace; a pile's top card moves on its own, and a whole pile moves as one, never part of it. The foundations start from the rank of the card dealt to the first one and build up in suit, the ace following the king. A pile left empty is filled at once from the reserve; once the reserve is out, a space takes the top card of the waste. Tap the stock to turn it: one card at a time on Easy, three on Medium and Hard, where only the top one plays. Turn the waste over as often as you like on Easy and Medium; Hard gives three passes and no undo. Every card home scores 5 points and a cleared table 240 more; an undo costs 5. End the game when you like to bank the cards home.
Canfield is the patience of the gambling house. It takes its American name from Richard Canfield, who ran a casino in Saratoga Springs, where, the story goes, a player bought a pack for about $50 and was paid $5 for every card that reached the foundations. In Britain the same game has long been called Demon, and it earns the name: it is one of the hardest of the classic one-pack patiences.
Thirteen cards are dealt face down into the reserve, and only the top one is turned up. The next card goes to the foundations, and its rank becomes the base: every foundation starts from that rank and builds up in suit, turning the corner from king to ace. Four cards start the four piles of the tableau, and the other 34 wait in the stock.
Tap a card and it goes where it fits best: up to its foundation if it can, else onto a pile. You can also drag it.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
No, and many cannot. With three cards a turn even strong players win only a minority of deals, which is why every card home scores on its own. Easy, with one card a turn, is far kinder.
That is Canfield's twist: the first card dealt to the foundations sets the base, and the other three foundations start with the other cards of that rank. A deal whose base is a 9 builds 9, 10, jack, queen, king, ace, 2 and so on up to 8.
Every day everyone gets the same deal, played by the Medium rules, so scores compare directly on the leaderboard.
Every card on the foundations is worth 5 points, the base card included, and clearing the table adds 240, for 500 in all. Each undo costs 5 points. Higher is better.