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Get under the ball, jump at the net and spike it into the sand.
One-on-one beach volleyball against the computer, on a sand court by the sea at sunset, seen from the side. The ball bounces off your player the way it meets the body: right under it, it goes straight up; from behind it, it carries on toward the net. Jump by the net at the right moment and your touch becomes a spike. Real rules for one player a side: rally scoring, a set to 15 won by two clear points, at most three touches before the ball goes over, and whoever wins a point serves the next. Three computers, from one that misjudges the ball to one that sets itself up and spikes, a set to 11 on easy, and a Daily set against the same computer for everyone.
You play the left half in coral, the computer the right half in teal. Drag a finger and your player runs to it; hold a finger still on the left or right half of the court and it runs that way; on a keyboard, the arrow keys or A and D. A tap, a flick up or a second finger jumps, as do the up arrow, W and Space. To serve, tap to toss the ball: let it drop onto you for a float serve, or tap again to jump into it for a jump serve. In a rally the ball bounces off your body. Where it meets you decides where it goes: under it, it goes up, which sets it up for you; from behind it, it goes on toward the net and over. In the air by the net, a ball on the top of your body becomes a spike, and a ball coming over at you becomes a block. Your side has at most three touches before the ball must go over (a block counts as one); the dots at the top count them. A ball that lands in a court is a point for the other side, a ball that lands out is a point against the side that touched it last, and a fourth touch loses the point. Every rally is a point, the side that wins it serves next, and the set goes to 15 (11 on easy), won by two clear points.
Beach volleyball is volleyball played barefoot on sand: a net across the middle of the court, a ball that must not touch the sand on your side, and at most three touches to send it back over. The players dig hard-hit balls out of the sand, set the ball up by the net and jump to spike it down into the other court.
Here you play it one on one against the computer, on a court by the sea at sunset, seen from the side. You are the player in coral on the left, the computer plays in teal on the right. Three opponents are on offer, from one that misjudges the ball and sends everything straight back to one that sets itself up, spikes and blocks, and every day brings a Daily set against the same computer for everyone.
Touch the court to start. You serve first.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
The ball met the front of your body while you were behind where it fell, or you ran into it. Get under it a little earlier and stand just behind it, and it goes forward.
A spike needs you in the air near the net with the ball coming down on the top of your body, high enough to be hit down over the net. Jump a moment later, closer to the net, or set the ball higher first.
10 points for every point you win and 300 for winning the set. In a set to 15 at most 25 of your points count, so a win is worth up to 550; in a set to 11 at most 21 count, up to 510.
Every day everyone plays the same medium computer, started from the same seed, so the scores compare on the leaderboard.
Yes. The arrow keys or A and D run, and the up arrow, W or Space jump (and toss the ball when you serve).
Nine holes of putting, with walls, sand, water and slopes.
Nine full holes from above: pick a club, read the wind and time the two-tap swing.
Aim, steady your hand and throw: 501 down to zero, out on a double.
Read the wind, draw, let go: twelve arrows at the gold.