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Read the pitch, time your swing, put it over the wall.
Baseball batting practice under the lights, seen from behind home plate. The pitcher throws fastballs, changeups, curves and sliders, each with its own speed and break, and a careful eye reads them from the release and the spin of the seams. Tap to swing: the timing sends the ball to left, centre or right field, and the height of the bat against the ball makes a grounder, a line drive or a fly. Swipe up or down to aim the swing at a high or a low pitch. A round lasts 10 outs (30 pitches at the most); every hit scores its distance, a home run 100 more, and hits in a row count extra. Easy, medium and hard pitchers, and a Daily round with the same pitches for everyone.
You bat right-handed, seen from behind the plate. Tap the field to start. The pitcher winds up and throws; tap anywhere to swing. The bat takes a moment to come round, so start the swing just before the ball reaches the plate: early pulls the ball to left field, on time sends it up the middle, late pushes it to right field, and too early or too late is a foul or a miss. A tap swings through the middle of the zone. Swipe up to aim at a high pitch, swipe down to aim at a low one. Meet the ball a little under its middle to lift it; over it, you beat it into the ground. Lay off pitches outside the zone: a ball costs you nothing, but a strike you take is an out. Outs are misses, called strikes, fouls and balls caught or thrown out at first. A round ends at 10 outs or 30 pitches. Every hit scores its distance in metres, a home run 100 more, and every hit in a row adds a fifth, up to double. Read the pitch: the fastball's seams roll up fast, the changeup leaves the same way but turns slowly and arrives late, the curve comes out high and dives, and the slider shows a red dot and sweeps away. On easy a ring shows when to swing and an arrow which way to swipe. On a keyboard, Space swings, the up and down arrows aim high and low.
Batting practice is the hour before a baseball game when hitters take their swings in the empty park under the lights, one pitch after another. Hitting a pitched ball is famously hard: the ball arrives in a fraction of a second, and it does not always come straight. A fastball runs in true, a changeup looks the same but arrives late, a curveball dives and a slider sweeps away.
Here you stand in at the plate, seen from behind the catcher. The pitcher throws a round of fastballs, changeups, curves and sliders, and your job is to read each one, time your swing and send it as far as you can, over the wall if you can. Three pitchers are on offer, from an easy one who throws slow fastballs with a guide on screen to a hard one who mixes all four pitches at speed, and every day brings a Daily round with the same pitches for everyone.
Tap the field to start. The pitcher winds up and throws.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
The bat met the top of the ball. The pitch was lower than your swing: swipe down for a low pitch, or let it go if it is below the zone.
An outfielder got there. Fielders run to where the ball comes down, so a high fly with a long hang time is easier to catch than a hard line drive into the gap.
Every hit scores its distance in metres. A home run scores 100 more. Every hit in a row adds a fifth to the next one, so the sixth hit in a row and every one after it count double.
Every day everyone faces the same medium pitcher throwing the same pitches in the same order, so the scores compare on the leaderboard.
Nine holes of putting, with walls, sand, water and slopes.
Nine full holes from above: pick a club, read the wind and time the two-tap swing.
Aim, steady your hand and throw: 501 down to zero, out on a double.
Read the wind, draw, let go: twelve arrows at the gold.