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Slam the puck past the computer. First to 7 wins.
Air hockey on a glowing table, against the computer. Drag your mallet around your half, fire the puck off the rails and into the slot at the far end, and guard your own goal. The puck rides on air and barely slows down. First to 7 goals wins; if the six-minute clock runs out first, the side ahead takes the match. Three levels of opponent, from a slow keeper to one that reads bank shots, and a Daily match with the same serves for everyone.
Your goal is at the bottom of the table (on the left with your phone on its side). Touch the table to start, then drag your mallet: it follows your finger or the mouse, but never leaves your half. Knock the puck into the computer's slot to score; a goal counts once the puck is all the way in. Whoever lets a goal in serves next, with the puck placed on their side. A puck that stays seven seconds in one half goes over to the other side's serve, so do not sit on it. First to 7 goals wins. If the six-minute clock runs out first, the side ahead wins, and a level score is a draw. On a keyboard, the arrow keys or WASD move the mallet.
Air hockey is the arcade table game where a flat puck floats on a cushion of air blown up through hundreds of tiny holes. With almost no friction it flies off the rails at startling speed, and two players, one at each end, try to knock it into the slot of the other's goal while guarding their own.
Here you play it against the computer on a glowing table: your mallet is teal and defends the bottom goal, the computer's is rose and defends the top. Three levels of opponent are on offer, from a slow keeper who rarely sees a bank shot coming to one that reacts fast and aims for the open corner, and every day brings a Daily match with the same serves for everyone.
Touch the table to start. You serve first, with the puck waiting on your side.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
That is the rule at a real table: each player keeps to their own half. The puck may cross, your mallet may not.
100 points for every goal you score. A win adds 300, plus 100 for every goal short of 7 the computer stayed, so a 7 to 0 win is worth 1700. A draw adds 150; a loss keeps only your goals.
Every day everyone gets the same serves against the same computer, so the scores compare directly on the leaderboard.
Yes. With a mouse, click the table once and your mallet follows the pointer. On a keyboard, the arrow keys or WASD move it.
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