Trace fast. Spark a lexicon.
Race a 60-second neon word hunt. Link neighboring letters in any direction, uncover exact dictionary words and keep the streak alive for escalating combo points.
Drag across adjacent letters horizontally, vertically or diagonally without using a cell twice. Release to submit a word of three or more letters. Exact dictionary words score by length and rare letters; every new word builds a combo. Find as many as you can before the one-minute timer ends.
Word Grid is a fast word-hunt puzzle played on a 4×4 field of neon letters. Every round lasts exactly 60 seconds. Trace through neighboring cells to build words, then release to submit. Letters may connect horizontally, vertically or diagonally, but a single path can never reuse the same cell.
The board is generated deterministically from the session seed. Solo runs stay varied, while everyone receives the same layout in the daily challenge. Every generated layout is drawn from a curated set with multiple guaranteed words, then rotated or reflected without changing which paths remain possible.
Longer words are worth substantially more than short ones: three-letter finds start at 100 points, while six-, seven- and eight-letter paths climb sharply. Rare letters such as Q, Z, J and X add an extra bonus.
Every accepted new word also advances the live combo, up to five steps. Each step adds another 15% to that word's value, so a steady stream of valid finds is the fastest route to a high score. Invalid and duplicate attempts never enter the replay trace and never change the score.
Daily mode uses the platform's shared seed, so the board, orientation transform and available words are identical for every player that day. The pure rules engine validates every submitted path and reconstructs the final score from the seed and timestamped input trace.
No. Word Grid validates the complete sequence against its curated embedded dictionary. Random substrings and partial words are rejected even when the letters are adjacent.
The line may cross visually, but each cell can be used only once per submitted word. Re-entering an older cell is ignored; returning to the immediately previous cell acts as undo.
Yes. Phones in portrait use a stacked board and compact discovery log. Landscape and desktop layouts place the log beside the board, and every interactive cell remains at least 44 pixels across.
Yes. The game uses the platform's pause-adjusted logical clock. Host modals and tab pauses freeze both the countdown and input until play resumes.
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