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Push every crate onto its glowing spot, one step at a time.
The box-pushing puzzle: a worker in a brick-walled warehouse pushes wooden crates onto the marked spots on the floor. Crates can be pushed but never pulled, and only one at a time, so a crate shoved into a corner stays there for good. 150 original levels in three lanes, from two crates to four, each with the fewest steps it can be solved in, plus a Daily level that is the same for everyone.
Swipe to step the worker, and keep dragging to keep walking; tap a cell next to the worker to step there, or a free cell further off to walk there by the shortest way. Stepping into a crate pushes it one cell on, as long as the cell beyond is free. Get every crate onto a glowing spot. Undo and Restart are free. Your score is your time from the first step, plus 2 seconds for every step beyond the fewest the level needs and 30 seconds for every hint. Lower is better.
Warehouse is a box-pushing puzzle, a genre that goes back to the home computers of the early 1980s. A worker stands in a walled warehouse with a few wooden crates and the same number of marked spots on the floor, and the job is to get every crate onto a spot. The worker can only push, never pull, and only one crate at a time, so every push has to be thought through: a crate shoved into a corner, or flat against a wall with no spot along it, can never be brought back.
Every level here is original. A generator builds a room, puts the crates on their spots and then plays backwards, pulling crates away the way a push would bring them back, and keeps the positions found deepest. A solver then works out the fewest steps each level needs, walking and pushing together, and that number is shown as the par. Easy levels have two crates and need 12 to 30 steps, medium levels three crates and 32 to 60 steps, and hard levels three or four crates and 62 steps or more. There are 50 levels in each, and a Daily level, the same for everyone, comes from a bank of 120 of its own.
Get every crate onto a glowing spot.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
Yes. Every level was made by playing backwards from the solved warehouse, and a solver checked each one and counted the fewest steps it needs. A test in the game's code solves all of them again.
Every cell the worker moves, whether walking or pushing. A tap that walks the worker across the room counts every step of the walk, and that walk always takes the shortest way.
That crate can no longer reach any spot from where it stands, usually because it is in a corner or against a wall with no spot along it. Undo the push that put it there, or restart.
Every day everyone gets the same level, from a bank of 120 with three crates each, so times compare directly on the daily leaderboard.
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