One tap. One perfect skyline.
Stop each neon slab above the tower, keep the overlap and watch every overhanging piece fall away. The tower narrows and the pace climbs, but a chain of clean placements doubles your score and grows the block back, so precision buys back what a bad cut took. One total miss ends the run.
Tap, click or press Space to stop the moving block. Any overlap becomes the next floor and the excess falls away; a total miss ends the run. Land a block inside the perfect zone to keep its full width and start a chain: three in a row double your points, five widen the block and eight give back the full starting width. One imperfect placement resets the chain.
Stack Tower is a one-tap precision arcade game about building upward without losing your nerve. A neon slab moves from side to side above the tower. Stop it while it overlaps the floor below and that overlap becomes your next level; anything hanging over an edge breaks away and falls. Miss the tower completely and the run ends immediately.
Every cut makes the next placement less forgiving, while the slab accelerates as the tower rises. A placement within the perfect zone snaps cleanly into alignment, preserves the entire floor and starts a scoring combo. The result is a simple rhythm game with a strategic tension: chase the center for bonus points, or settle for a safe overlap when the tower gets narrow.
Every placed floor earns 100 base points plus up to 100 precision points based on how much of the block survives. Perfect placements add another 50 points plus 25 points for each step in the current chain, and from the third clean placement onward the whole total is doubled. The score can therefore grow much faster when you repeatedly find the center instead of merely keeping the tower alive.
Height is tracked separately from points in the HUD. Two players can reach the same height, but the cleaner builder will finish with the higher score.
Daily mode uses one deterministic seed for the movement sequence, so every player receives the same series of starting directions. Your taps still decide the tower shape and score, but the underlying sequence is shared for a fair daily leaderboard.
Yes. The play geometry scales to phones, tablets and desktop windows in both orientations. On wide screens the tower remains centered in a focused architectural lane, while the HUD and full-screen tap target stay inside the viewport.
The moving block must stop within a narrow alignment tolerance of the floor below. The game then snaps it to the exact position, keeps its full width and extends your chain toward the three rewards: double points, a wider block and the full starting width.
No. The block keeps moving at the current level's speed and bounces between the same rails. You can safely wait for another pass; speed increases only after successful placements.
Yes. Movement comes from the platform's logical clock, and seeded direction changes are part of the recorded input replay. The submitted score and final tower can be reconstructed from the session seed and your placement timestamps.
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