Fifteen tiles, one gap, zero mercy.
The classic 15-puzzle: slide the golden tiles through the single gap until they read 1 to 15. Every scramble is guaranteed solvable: the clock is your only real opponent.
Tap or click any tile in the same row or column as the gap to slide it: whole segments move in one go. On a keyboard, the arrow keys slide a tile into the gap from that direction; on mobile you can also swipe. The timer starts on your first move and stops the instant the board reads 1 to 15.
Slide Puzzle is the classic 15-puzzle, the pocket brain-teaser that has been frustrating and delighting people since the 1880s. You get a 4×4 frame holding fifteen numbered tiles and one empty gap. The tiles start scrambled; your job is to slide them around, one tile or a whole row segment at a time, until they read 1 through 15 in order, with the gap back in the bottom-right corner.
The version on Play is built for speed. The timer starts on your very first move and stops the instant the board snaps into order, so your score is pure solving time: the lower, the better. Every scramble is generated by making 250 legal moves backwards from the solved position, which means every single board you're dealt is mathematically guaranteed to be solvable. No impossible deals, no excuses. In daily mode everyone on the planet gets the identical scramble, so the daily leaderboard is a straight head-to-head of technique and nerve.
Yes. Half of all random tile arrangements are provably impossible, which is why we never deal random boards. Each scramble is produced by making hundreds of legal moves from the solved position, so a legal path back always exists. You just have to find a fast one.
Under three minutes is respectable, under 90 seconds is genuinely quick, and sub-45-second solves are elite territory reserved for players who have internalized the rotation patterns. The move counter is tracked too, so you can chase efficiency as well as raw speed.
Yes. The daily board is generated from a shared seed, so every player faces the identical scramble. Your placement on the daily leaderboard reflects skill alone, not luck of the deal.
No, a slide counts one move per tile displaced, so pushing three tiles along a row adds three to the counter. It's still the right play: one gesture moving three tiles is far faster in real time than three separate gestures.
The repair swarm finishes every room it touches. Finished means gray. Three lights in a line burn it back.
Seat three modules, close a circuit, relight the corridor.
Read the ray before you tap it.
Sixty-four squares. Six rivals. One quiet night.