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Twenty-four painted pictures cut into square tiles and turned every which way. Set them upright again.
Twenty-four original paintings, from fishing harbours and mountain villages to flower fields, night streets and kitchen shelves, each cut into square tiles, most of them turned a quarter, a half or three quarters. Tap a tile to turn it until the whole picture stands upright again. Easy is a 4 by 4 board, medium 5 by 5, and hard shuffles the 5 by 5 tiles as well, so you also swap them back into place. A new medium puzzle every day, with the same picture and the same turns for everyone.
Tap a tile to turn it a quarter clockwise. To turn it back, press and hold it, right-click it, or switch on Turn back so that every tap turns the other way. On hard the tiles are shuffled too: drag a tile onto another to swap the two. Peek shows the whole picture while you hold it, and Hint sets one tile right for you. On a keyboard, move with the arrow keys and press Enter to turn (Shift+Enter turns back); on hard, Space picks up a tile and Space on another swaps them. Your score is your time from the first touch to the finished picture, plus 30 seconds for every hint and 2 seconds for every move beyond the fewest that solve the board. Lower is better.
Picture Twist is a picture rotation puzzle. A painting is cut into a grid of square tiles and most of the tiles are turned on the spot, a quarter, a half or three quarters of a turn, so the picture becomes a patchwork of sideways roofs and upside-down boats. Nothing is missing and, on the first two levels, nothing has moved: every tile is already in its place. Your job is to turn each one until the whole picture stands upright again.
Every picture is an original painting made for this game, twenty-four in all: fishing harbours, mountain villages, tulip and poppy fields, a canal town, a night avenue, a desert canyon, a glasshouse, a kitchen dresser and more. They are painted with plenty of detail in every corner (windows, masts, stems, roof lines) so that each tile shows clearly which way is up.
The levels are easy (4 by 4, 16 tiles), medium (5 by 5, 25 tiles) and hard (5 by 5 with the tiles shuffled too). The fewest moves is known for every deal: a tile turned a quarter needs one turn, either way; a tile upside down needs two; and on hard each swap can send at least one tile home. When the picture is whole the seams close and the result shows how many moves you made and the fewest possible.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
Any turn or swap that does not bring the board closer to solved: turning a tile three times clockwise instead of once back counts two extra moves, and turning a tile away from upright and back again counts two as well. A hint never counts as an extra move; it costs its 30 seconds instead.
They are original paintings made for this game, twenty-four in all, of towns, harbours, landscapes and interiors. None of them shows text, logos or real people.
Every day everyone gets the same medium puzzle: the same picture with the same tiles turned the same way, so times compare directly on the daily leaderboard.
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