Loading…
Jump, jump, jump, until one peg is left.
The wooden puzzle found in grandparents’ houses: a board full of pegs with one hole empty. Jump a peg over its neighbour into the hole beyond and the neighbour comes off; keep jumping until no jump is left. One peg is a fine finish, one peg in the hole that started empty is the perfect one. Play the classic English cross of 33 holes or the triangle of 15, with a new timed board every day.
Tap a peg to lift it; the holes it can jump into light up, and a peg with only one jump makes it at once. A jump goes straight over a neighbouring peg into the empty hole just beyond, and the peg jumped over leaves the board. The game ends when no jump is left. Your score is your time, plus a minute for every peg left beyond one, minus 30 seconds when the last peg stands in the hole that started empty. Undo costs 5 seconds, a hint 30.
Peg Solitaire is the wooden puzzle that sat on the shelf in so many grandparents' living rooms: a board full of pegs or marbles with a single hole left empty. You jump one peg over its neighbour into the hole beyond, and the neighbour comes off the board. Keep jumping until no jump is left.
The goal sounds simple: end with a single peg. The perfect finish puts that last peg in the very hole that started empty. Here you play the classic English cross of 33 holes, where the middle hole is the one to finish in, or the smaller triangle of 15, and a new board arrives every day for everyone, on the clock.
Tap a peg to lift it. The holes it can jump into light up; tap one and the peg jumps.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
Both boards here can be solved down to a single peg in the hole that started empty. Many positions along the way cannot, which is what makes the puzzle hard.
The next jump of a way down to a single peg from where your board stands, if one can be found quickly. It adds 30 seconds to your time.
Every day everyone plays the English cross on the clock, so times compare directly on the leaderboard.
Your time to the end of the game, plus a minute for every peg left beyond one, plus 5 seconds per undo and 30 per hint, minus 30 seconds when the last peg stands in the starting hole. Lower is better.
Link two alike tiles with a path of up to two turns, and clear the board.
Set ramps and flip gates so every glass marble rolls into a cup of its own colour.
Read the grid. Break the clock.
Bend the beam. Wake every node.