24 mines. One wrong tap.
Clear a 12×12 field hiding 24 mines as fast as you can: the numbers tell you how many mines touch each tile. Your first reveal is always safe; every second counts on the leaderboard.
Tap or click a tile to reveal it: the first reveal is always safe. Numbers show how many mines touch that tile; right-click or long-press to plant a flag on a suspected mine. Clicking a number that already has the right amount of flags around it opens the rest of its neighbors at once. Reveal all 120 safe tiles to win; your time is your score.
Minesweeper is one of the most enduring logic puzzles ever made: a grid of identical tiles, a handful of hidden mines, and a single question repeated over and over: is this tile safe? Our version puts 24 mines on a 12×12 field and turns every round into a race against the clock. Each revealed tile shows a number telling you exactly how many mines touch it, and from those numbers alone you can deduce where every mine must be. There is no luck after the first click: your opening reveal is always safe, so a fast win is pure deduction under pressure. Reveal all 120 safe tiles and your time becomes your score: the faster the sweep, the higher you climb on the leaderboard.
On desktop: left-click a tile to reveal it. Right-click a tile to plant or remove a flag on a suspected mine. You can also move around the board with the arrow keys, press Enter or Space to reveal, and press F to flag the focused tile.
On mobile: tap a tile to reveal it, and long-press (hold for a third of a second) to flag it. If you prefer, toggle the Flag mode button below the board: while it's on, every tap plants a flag instead of revealing.
Two rules do most of the work. First, revealing a tile with no adjacent mines automatically opens the whole surrounding pocket, so one good click can clear a large area. Second, chording: when a revealed number already has exactly that many flags around it, clicking the number opens all of its remaining neighbors at once. Chording is the single biggest speed technique in the game, but a wrong flag turns it into an instant detonation.
The flag counter counts down from 24, matching the number of mines in the field. Hit a mine and the round ends immediately; clear every safe tile and you win.
No. Mines are placed only after your first reveal, and the game guarantees your first tile and everything directly around it are clear. Every board is winnable by logic from that opening pocket.
Your score is the elapsed time from your first move to the moment the last safe tile is revealed, measured in milliseconds: lower is better. Hitting a mine ends the run, and lost games don't appear on the leaderboard.
Not directly: flagging costs nothing but the time it takes. Flags matter because they enable chording, which is how fast players clear boards in well under a minute.
Yes. In daily mode every player gets a board generated from the same seed, so the daily leaderboard is a fair head-to-head comparison on the exact same minefield.
Finishing at all is a win: this is a dense field. Under two minutes is solid, under one minute is genuinely fast, and under 25 seconds puts you in rare, legendary company.
The repair swarm finishes every room it touches. Finished means gray. Three lights in a line burn it back.
Seat three modules, close a circuit, relight the corridor.
Read the ray before you tap it.
Sixty-four squares. Six rivals. One quiet night.