Bend the beam. Wake every node.
Rotate warm-glass mirrors inside a dark optical lab and route one electric beam through every target. Six deterministic circuits grow from a clean two-turn lesson into a dense six-mirror switchback.
Tap or click a mirror to rotate it between slash and backslash. The beam redraws instantly. Light every circular target and send the beam safely out of the grid to lock the circuit. Complete all six stages; extra rotations and time reduce your score. Keyboard players can Tab between mirrors and press Enter or Space.
Laser Mirrors is a compact optical-routing puzzle played inside a neon-dark beam lab. One laser source fires continuously across the board. Your job is to rotate the amber mirrors until that single beam passes through every circular target and leaves the grid safely. A slash mirror and a backslash mirror bend light in different directions, so one rotation can redirect the entire downstream circuit.
The campaign contains six deterministic stages. The opening board teaches the two mirror angles; later circuits layer longer switchbacks, more targets and beam absorbers into seven-by-seven labs. The same actions always produce the same route, and the submitted input trace is replayed by the score server. Daily mode therefore gives everyone the same optical problem and the same scoring rules.
/ and \. Every mirror has a full-cell touch target, and the laser redraws immediately./ sends it up and \ sends it down. Rotate the board in your head instead of memorizing all eight cases.The circuit must also terminate safely. A beam caught in a closed loop or swallowed by an absorber is unstable, even if it passed through the targets first. Reorient the final section so the line leaves the grid.
Every stage starts with 3,000 efficiency points and up to 1,200 speed points. Rotations beyond the shortest alignment reduce the efficiency portion, and time gradually consumes the speed bonus. Six perfect stages total 25,200 points.
Yes. Board layouts, starting mirror angles, tracing, collisions, loop detection and scoring are pure deterministic logic. A replay with the same actions and logical timestamps produces the same final state hash and score.
Yes. The lab measures the available game viewport and scales the circuit to fit without document scrolling. Portrait phones, landscape phones and desktop takeover mode all use the same readable controls.
The repair swarm finishes every room it touches. Finished means gray. Three lights in a line burn it back.
Seat three modules, close a circuit, relight the corridor.
Read the ray before you tap it.
Sixty-four squares. Six rivals. One quiet night.