Sixty-four squares. Six rivals. One quiet night.
Complete chess with six calibrated opponents, selectable clocks, online duels, pass-and-play and a daily tactics ladder. Every rule is live, every game is reviewable, and the board was drawn for a phone first.
Drag a piece, or tap it and tap a lit square. Legal destinations light up the moment you touch a piece, and on a keyboard the arrows move focus while Enter selects. The chess home remembers your rival and clock, so one tap starts the game. After it ends, step through the review to see exactly where the evaluation turned.
This is complete chess, built for a phone screen first and a quiet night's focus. Six bots form a calibrated ladder from first-game friendly to genuinely hard: Ember, Breeze, Echo, Vector, Cipher and Nova, each one wrong in its own distinct, human way. Clocks are optional: play untimed while you learn, or add bullet, blitz or rapid time controls when you want the pressure. A friend can join by invite link for a live duel, or sit next to you for pass-and-play on one device.
Every rule of tournament chess is live: check and checkmate, stalemate, castling through safe squares, en passant, underpromotion, threefold repetition, the fifty-move rule and insufficient-material draws. The same pure rules engine that runs your game validates every submitted score.
Your local rating moves after every bot game, so there is always a next rival worth beating. When a game ends, open the review: an evaluation graph of the whole game, every move tagged from brilliant to blunder, and the board free to step through at your own pace. One honest look at a blunder teaches more than ten wins you never examine.
Once a day, five real positions arrive, the same five for everyone in the world. They escalate from a clean one-move tactic to a puzzle that will make you sit back. First-try solutions score full points, hints and retries cost, and a flawless run earns the clean bonus. One scored attempt per day: solve carefully, then compare your score on the daily leaderboard.
Yes. Every level plays by searching the same position you see. Weaker levels are weaker because they look shallower and genuinely miss things, not because they get extra information or take moves back. The full-strength engine validates every game server-side.
On small screens the board magnetizes drops to the nearest legal destination within a short radius. When two legal squares are close enough to be ambiguous, the board asks you to confirm instead of guessing.
Against a bot, yes, but the game is then marked unranked and will not submit a score. In duels and the daily ladder there are no takebacks.
At midnight UTC, for everyone at once. Your attempt is scored once per day; revisiting shows a review of your run.
The repair swarm finishes every room it touches. Finished means gray. Three lights in a line burn it back.
Seat three modules, close a circuit, relight the corridor.
Read the ray before you tap it.
Every line reshapes the territory.