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Join every pair of sockets without crossing a cable.
A logic puzzle of sockets and cables. Pairs of sockets with the same number and colour sit on the board; run a cable between the sockets of each pair, along the squares, without two cables ever crossing. The board is solved when every pair is joined and every square carries a cable. There are three sizes, 5 by 5, 7 by 7 and 9 by 9, and every day brings a new board, the same for everyone.
Put your finger on a socket and drag toward its twin: the cable follows the squares you pass, only up, down, left or right. Run over another cable and you cut it. To carry on with a cable, grab its end or its middle; to shorten it, drag back over it; a tap on a socket lifts it altogether. The board is done when every pair is joined and no square is left empty. Your score is your time, and a hint lays a whole cable for 30 seconds on the clock.
Cables is a logic puzzle of sockets and cables. Pairs of sockets with the same number and colour sit on the board, and you run a cable between the sockets of each pair, along the squares. Cables never cross, and the board is only solved once every square carries a cable.
Every board has at least one answer, and any answer that joins every pair and fills the board counts. Boards come in three sizes, 5 by 5, 7 by 7 and 9 by 9, and a new board, the same for everyone, arrives every day.
Put your finger on a socket and drag toward its twin; the cable follows the squares you pass.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
Yes. The board is only solved when every pair is joined and no square is left empty.
It lays one whole cable the way the board's own answer has it, cutting any cable in its way. Each hint adds 30 seconds to your time.
Every day everyone gets the same 7 by 7 board, so times compare directly on the leaderboard.
Your score is the time from the first look to the last cable laid, plus 30 seconds for every hint. Lower is better.
Link two alike tiles with a path of up to two turns, and clear the board.
Set ramps and flip gates so every glass marble rolls into a cup of its own colour.
Read the grid. Break the clock.
Bend the beam. Wake every node.