Seat three modules, close a circuit, relight the corridor.
A block puzzle on the 8x8 lattice of a dead relay anchor. Three salvaged modules arrive at a time and you seat them by hand: no rotation, no clock, no gravity. Fill a row or a column and the circuit closes, discharges into the core and clears itself. Enough circuits and the anchor synchronises, lights, and hands the current to the next one down the corridor. Twelve anchors is the whole run.
Drag a module from the tray onto the lattice. A full row or column is a closed circuit: it empties and charges the core. Closing a row and a column together is an arc, and the socket where they cross pays twice. Keep closing circuits in every set of three to hold the multiplier. The run ends when nothing left on the tray can be seated anywhere.
Blackstart is a block puzzle played on the 8x8 lattice of a dead relay anchor. A black start is the real procedure for bringing an electrical grid back with no outside power: you energise one node, and that node energises the next. Here the grid is a corridor of twelve unmanned anchors that went dark when something crossed it, and you run the fabricator that walks the line. Three salvaged modules arrive at a time and you seat them by hand. No rotation, no clock, no gravity: the pressure comes from the space you have left.
Yes. Every game on Play is free, with no download and no install.
Yes. The daily run opens on the same welded lattice for every player, from a seed nobody can see in advance, so the board is identical and only the play differs.
Relighting seven or eight anchors is a solid run. Above thirty thousand points you are playing well, and finishing all twelve anchors is rare enough to be worth telling someone about.
It is a campaign of thirty six authored missions in three chapters, each with its own damaged lattice, its own objective and a fixed budget of module sets. Missions unlock in order and are scored on their own leaderboard.
The repair swarm finishes every room it touches. Finished means gray. Three lights in a line burn it back.
Read the ray before you tap it.
Sixty-four squares. Six rivals. One quiet night.
Every line reshapes the territory.