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Romanian Whist: bid the tricks you will take, then take exactly that many.
Romanian Whist, the card game of long evenings in Romania, against the computer. Every hand starts with a bid: you say how many tricks you expect to take, and you score only if you hit it exactly. The hands grow from one card to eight and back down, with a trump turned up each time, and the dealer may not make the bids add up to the cards in a hand. Play with two, three or four opponents, and every day brings a Daily Whist, the same for everyone.
Each hand, starting left of the dealer, everyone says how many tricks they will take; the dealer may not make the total equal the cards in the hand. Then the tricks are played: follow the suit led if you can; if you cannot, you must trump, and with no trump either, play anything. The highest trump takes the trick, or with no trump the highest card of the suit led, and the winner leads next. Hands of eight cards have no trump. Take exactly your bid and you score 5 plus the number of tricks; otherwise you lose a point for every trick over or under. Five exact bids in a row bring 10 more (one-card hands do not count). Whoever has the most points at the end wins.
Romanian Whist is the card game of long evenings in Romania, the one people pull out a score pad for and play past midnight. There are no partnerships: everyone plays for themselves, and the whole charm is in the bidding. At the start of each hand you say how many tricks you expect to take, and you score only if you hit it exactly, not one more and not one less.
Here you play against the computer, at a table of three, four or five players, under the classic 1-8-1 rules: the hands grow from one card to eight and then shrink back. Every day brings a Daily Whist for four, with the same cards for everyone.
The pack holds eight cards for each player, from the ace down. After the deal one card is turned up, and its suit is trumps.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
Because you are dealing. The dealer may not make the bids add up to the number of cards, so that not everyone can hit their bid. The blocked number appears crossed out.
Yes, when you have no card of the suit led and you hold a trump. Only with neither the suit nor a trump may you play any card.
Four players play 24 hands, three play 21 and five play 27. A game usually takes ten to fifteen minutes.
Every day everyone plays at a table of four, with the same cards and the same opponents, so scores compare directly on the leaderboard.
Cut with a seven, collect the aces and tens.
Meld king and queen, close the talon, reach 66 first.
Two-handed Pinochle: meld marriages, runs and the pinochle, then play out the tricks to 1000.
Bid your points, name trumps with your first card, show 20 and 40.