Loading…
The great Italian trick-taking game: follow suit, capture the aces, first to 21.
Italy's classic game of skill with the 40-card Italian pack, played two-handed against the computer. The 3 is the highest card, then the 2 and the ace, and there are no trumps: you must follow suit, and the higher card of the suit led takes the trick. Aces are worth a point, threes, twos and court cards a third each, and the last trick a point more. After each trick both players draw from the stock and show the card they drew, so a sharp memory pays. Declare a napoletana or three of a kind for bonus points and race to 21. Play an easy, medium or hard computer, and every day brings new deals, the same for everyone.
You and the computer get ten cards each; the other twenty form the stock. Cards rank 3, 2, ace, king, knight, jack, 7, 6, 5, 4; on an Italian pack the jack shows 8, the knight 9 and the king 10. Lead any card. The other player must follow suit if possible, and only the higher card of the suit led wins the trick; there are no trumps. After every trick the winner draws first, then the loser, and both cards are shown face up to the other player (a dot marks your cards the computer has seen). Once the stock is gone the last ten tricks are played out. Each ace is worth 1 point, each 3, 2, king, knight and jack 1/3 of a point, and the last trick 1 point: 11 points a deal, as thirds are rounded down. Declarations score at once: the napoletana (3, 2 and ace of one suit) 3 points, three 3s, 2s or aces 3 points, all four 4 points. The first to 21 points at the end of a deal wins the match. Your score: 10 for every point you take up to 21, 10 for every point the computer is short of 21, and 100 for the match.
Tressette is one of Italy's great card games, a game of skill played from the Alps to Sicily with the 40-card Italian pack in four suits: cups, coins, swords and clubs. Its name means "three sevens", although in play the 3 is the highest card and the sevens count for nothing. Here you play it two-handed, "tressette in due", against the computer: ten cards each and a stock of twenty to draw from.
There are no trumps. You must follow suit, and only the higher card of the suit led wins the trick, so the game is all about capturing the aces, worth a point each, and counting the cards. A match runs to 21 points, the computer comes in three strengths, and every day brings new deals, the same for everyone.
The player who did not deal leads to the first trick; the deal passes from one side to the other after every deal.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
No. It plays only on what it can see from its seat: its own hand, the cards already played, the cards you drew from the stock or declared, and the suits you showed you were out of. Once the stock is empty it knows your last cards, as anyone who counts the cards does.
That is the rule of two-handed Tressette with a stock: each player shows the card they draw. It keeps the game a test of memory and skill rather than luck.
The aces make 4 points, the twenty threes, twos and court cards make 6 and 2/3, and the last trick 1. Each side's thirds are rounded down, which always leaves 11 between the two.
Every day everyone gets the same deals against the same computer, so scores compare directly on the leaderboard.
Cut with a seven, collect the aces and tens.
Meld king and queen, close the talon, reach 66 first.
Two-handed Pinochle: meld marriages, runs and the pinochle, then play out the tricks to 1000.
Bid your points, name trumps with your first card, show 20 and 40.