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Tilt the wooden board and roll the steel ball past the holes, dot by dot, to the brass cup.
The classic wooden tilt labyrinth on your phone. A steel ball rolls on a birch board between walnut walls, and you tilt the board to steer it along a line of numbered dots to the goal without dropping it into a hole. The ball has real weight: it gathers speed downhill, keeps rolling when you level the board and bounces lightly off the walls. Drag a finger to tilt, use the arrow keys, or switch on your phone's motion sensor and tilt the phone itself. Thirty original levels, ten easy, ten medium and ten hard, from wide lanes to narrow passages lined with holes. A drop sends the ball back to the last numbered dot it passed and adds five seconds. The Daily board is one level for everyone, sometimes turned around. Your score comes from your time against the level's par, with a bonus for a run without a drop.
Pick a level with the arrows on the card and tap Start. Then drag anywhere on the board: it tilts toward where your finger moves from the spot you touched, further the further you drag, and levels again when you let go. On a keyboard, hold the arrow keys or W, A, S and D; before the start, the left and right arrows change the level and Enter starts. On a phone you can also tap Phone tilt on the card and tilt the phone itself: the way you hold it when the run starts counts as level, and a drag still works. Follow the line of numbered dots from the green start ring to the brass cup. Each dot you pass becomes your checkpoint: if the ball drops into a hole it comes back there, at rest, and five seconds are added to your time. A hole set in a gap in a wall cannot be slipped past. Roll gently into the turns, because the ball keeps its speed and a hard knock bounces it back out. Your score: 1,000 points for reaching the goal, 2,500 more at the level's par time (up to 4,000 if faster, none at twice the par) and 500 for a run without a drop. A run still going after four minutes ends with no score.
Tilt Maze is the wooden tilt labyrinth you may remember from a toy shelf: a light birch board with dark walnut walls, a polished steel ball and a scatter of round holes. You tilt the board, the ball rolls downhill, and the job is to steer it along a printed line of numbered dots to the brass cup at the end without letting it drop through a hole.
The ball behaves like a real one. It gathers speed while the board leans, keeps rolling when you level it, slows a little as it goes and bounces lightly off the walls. Fast over the edge of a hole it may skim across the rim; slow over it, it drops.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
The easy levels have wide lanes, few holes and a checkpoint every two or three cells. The medium levels have narrower lanes and more holes along the way. The hard levels have the narrowest passages, holes set into many of the walls and checkpoints further apart.
Every day everyone plays the same level from the middle of the set, sometimes turned around, so the scores compare directly on the leaderboard.
No. Dragging a finger always works, and so do the arrow keys. The motion sensor is an extra for phones that have one; on an iPhone the browser asks for permission the first time.
Yes. The arrow keys or W, A, S and D tilt the board; before the start, the left and right arrows change the level and Enter starts.