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France's great 78-card game: bid against three computers, take the dog and bring the petit home.
French Tarot as the Fédération Française de Tarot plays it: four players, a pack of 78 cards with 21 numbered trumps and the Excuse, and on every deal one player alone against the other three. Everyone bids in turn for the right to play alone, from a petite to a garde contre le chien; on a petite or a garde the taker turns the dog over, takes it, puts six cards aside and must then reach a target set by the oudlers they win: the 1 and the 21 of trumps and the Excuse. Eight deals against three computer players on three levels, each for themselves, and every day a Daily Tarot with the same deals for everyone.
Each player gets 18 cards and six go to the dog. Starting on the dealer's right, everyone bids once, higher than before or not at all: petite (×1), garde (×2), garde sans le chien (×4) or garde contre le chien (×6). If all four pass, the next player deals. On a petite or a garde the dog is shown and taken, and the taker puts six cards aside, never a king or an oudler; on a garde sans the dog counts for the taker unseen, on a garde contre for the defence. Follow suit; if you cannot, you must trump, going over the highest trump already played if you can, and when trumps are led you must play higher if you can. The Excuse can be played at any time and stays with its side. Kings and oudlers count 4.5, queens 3.5, knights 2.5, jacks 1.5 and every other card 0.5: 91 in all. The taker needs 56 points with no oudler, 51 with one, 41 with two and 36 with all three. A deal scores 25 plus the points over or under, plus or minus 10 for the petit au bout (the 1 in the last trick), times the contract, and the taker wins or pays that to each defender. After eight deals the highest total wins; your score is 2000 plus your total.
French Tarot is the great card game of France, played in clubs and tournaments and around kitchen tables from Brittany to Provence. Four players share a pack of 78 cards: four suits of fourteen, with a knight between the queen and the jack, 21 trumps numbered from 1 to 21, and the Excuse, a card that excuses you from following suit. On every deal one player bids to play alone against the other three, and the three oudlers, the 1 of trumps (the petit), the 21 and the Excuse, decide how many points that player needs.
Here you play the four-player game of the Fédération Française de Tarot against three computer players on three levels, each player for themselves. A game is eight deals, so everyone deals twice, and every day brings a Daily Tarot with the same deals for everyone.
Each player gets 18 cards, three at a time, and six cards go face down to the dog. Bidding, dealing and play go anticlockwise, starting on the dealer's right.
After eight deals the highest total wins. Your score for the leaderboard is 2000 plus your total. Poignées (showing ten trumps or more) and announced chelems are left out here.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
The rules of the Fédération Française de Tarot for four players: one bid each, the petite, garde, garde sans and garde contre, the dog and the discard, compulsory trumping and over-trumping, the Excuse, the petit au bout, the petit sec and the unannounced chelem. Poignées and announced chelems are left out to keep the game quick on a phone.
The 1 of trumps (the petit), the 21 and the Excuse. Each counts 4.5 points, and the more of them the taker wins, the fewer points they need: 56 with none, 51 with one, 41 with two, 36 with all three.
Winning the last trick with the 1 of trumps in it. The side that does scores 10 more, multiplied by the contract, whether or not the contract is made. As the taker it is the bravest finish in the game.
It can be played at any time and never wins a trick, except when a side that has taken every other trick leads it to the last one. It goes back to its own side, which gives the winners a low card in exchange, so the Excuse almost always keeps its 4.5 points. Played to the last trick, it goes to the other side.
On Easy the computer bids on a rough count, overbids now and then and often plays whatever comes to hand. On Medium it counts its hand and plays by the rules club players know. On Hard it also tries its bids, its discard and its cards out in imagined deals of the cards it has not seen. The computer never looks at your cards, at another hand or at a hidden dog.
Every day everyone plays the same deals on Medium, so scores compare directly on the leaderboard.
Cut with a seven, collect the aces and tens.
Meld king and queen, close the talon, reach 66 first.
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Bid your points, name trumps with your first card, show 20 and 40.