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Drop sea creatures into the jar. Two alike make a bigger one.
A drop-and-merge puzzle in a tall jar of sea water. Choose where each creature falls; it rolls and settles among the others with real weight. When two of the same kind touch they merge into the next creature up a ladder of eleven, from a tiny pearl through a starfish, a pufferfish and an octopus to a whale, and every merge scores the value of the creature it makes. The run ends when the pile stays above the line for a few seconds. Three levels, from a wide, slow jar to a narrow one with bigger pieces to drop, and a Daily jar that hands everyone the same creatures in the same order.
Move your finger or the mouse along the top of the jar to aim the creature in hand; the dotted guide shows where it will fall, and the creature after it waits at the top right of the panel. Let go, click or press Space to drop it. Two creatures of the same kind that touch merge into the next one up the ladder, and the new one can merge again in a chain. A merge scores the value of the creature it makes: 4 for an urchin, doubling on every step, up to 2048 for a whale. Two whales that meet leave the jar together for 4096. Keep the pile under the dashed line: if a creature stays above it for a few seconds, the jar overflows and the run ends. On a keyboard, the arrow keys or A and D aim, and Space, Enter or the down arrow drops.
Reef Jar is a drop-and-merge puzzle in a tall glass jar of sea water. You hold one sea creature above the jar and choose where to let it go. It falls, rolls off whatever it lands on and settles into the pile with real weight, so every drop shifts the creatures around it a little.
Two creatures of the same kind that touch merge into the next one up a ladder of eleven: pearl, sea urchin, scallop, starfish, hermit crab, pufferfish, jellyfish, sea turtle, octopus, seal and, at the very top, the whale. The new creature can touch its twin and merge again straight away, so one good drop can set off a whole chain. The ladder under the jar lights up as you climb it.
Move your finger or the mouse along the top of the jar to aim, then let go (or click) to drop.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
Every merge adds the value of the creature it makes: 4 for a sea urchin, 8 for a scallop, and so on, doubling each step up to 2048 for a whale. Two whales that meet add 4096. Dropping a creature scores nothing on its own.
On Easy, a pearl, a sea urchin or a scallop. On Medium, anything from a pearl to a starfish. On Hard, anything from a pearl to a hermit crab. Everything bigger has to be made by merging.
Every day everyone gets the same creatures in the same order in the Medium jar, so scores compare directly on the leaderboard.
It did not: a creature that has just been dropped is not counted above the line until it has had a moment to fall. The run ends only when the pile itself stays above the line for the whole countdown.