Loading…
Press the lamps until every light is out.
A quiet logic puzzle: a square of lamps, some of them lit. Pressing a lamp switches it and the four lamps beside it, so a light you turn off can turn its neighbours on. Put every lamp out on a 5 by 5, 6 by 6 or 7 by 7 board. Every board can be solved, and every day brings a new one, the same for everyone.
Tap a lamp to switch it and the lamps directly above, below, left and right of it: lit ones go dark, dark ones light up. The board is solved when every lamp is dark. A good way in: work from the top down and, under every lit lamp, press the lamp below it, so the rows go dark one by one. The last row is the real puzzle. Your score is your time, and a hint shows you a lamp worth pressing for 30 seconds on the clock. Solving in the fewest presses possible, without a hint, earns a badge.
Lamps is a quiet logic puzzle of light and dark. The board is a square of lamps, some of them lit. Pressing a lamp switches it, and the lamps right above, below, left and right of it switch too: lit ones go dark, dark ones light up. Put every lamp out to solve the board.
Every board is made by pressing a dark board at random, so it can always be solved, and the game knows the fewest presses that do it. Boards come in three sizes, 5 by 5, 6 by 6 and 7 by 7, and a new board, the same for everyone, arrives every day.
Tap a lamp to switch it and its neighbours.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
Yes. Every board is made by pressing a dark board at random, so the same presses put it back.
No, only the time does, with 30 seconds for every hint. Solving the medium board in the fewest presses possible, without a hint, earns a badge, though.
Every day everyone plays the same medium 6 by 6 board, so times compare directly on the leaderboard.
Your score is the time from the first look at the board to the moment the last lamp goes dark, plus 30 seconds for every hint. Lower is better.
Pitch a tent beside every tree.
Fill every thermometer from its bulb so each row and column holds its number.
Find the hidden fleet from the numbers along the edge of the sea.
Fill the tanks with water from the bottom up so every row and column holds its number.