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Split the grid into galaxies, each one the same after half a turn about its own dot.
A logic puzzle about symmetry. Dots sit on the grid: in the middle of a square, on the line between two squares, or where four squares meet. Divide the whole grid along its lines into galaxies so that every galaxy holds exactly one dot and looks exactly the same after half a turn about it: every square has a twin on the far side of the dot, just as far away, in the same galaxy. Every board has exactly one answer you can reach by reasoning alone, on 7 by 7, 10 by 10 or 13 by 13 squares, and every day brings a new board, the same for everyone.
Put your finger on a dot, or on any coloured square of its galaxy, and drag across the board: every square you pass joins that galaxy, and its twin across the dot joins with it. A square whose twin would fall off the board, or on another dot, cannot join, and the line under the board says so. Tap a painted square to clear it and its twin. Every square belongs to one galaxy, every galaxy holds one dot and is all in one piece, and half a turn about its dot leaves it unchanged. A galaxy shows its full colour once it is whole and walled in, and a piece cut off from its dot turns red. Undo takes back your last move. Your score is your time, and a hint clears a square in the wrong galaxy or paints the next square logic finds, and says why, for 30 seconds on the clock.
Galaxies is a logic puzzle about symmetry. Dots sit on the grid, some in the middle of a square, some on the line between two squares, some on the corner where four squares meet. You split the whole grid along its lines into galaxies, so that every galaxy holds exactly one dot and looks exactly the same after half a turn about that dot. Turned halfway round, every square of a galaxy lands on another square of the same galaxy: its twin, on the far side of the dot and just as far from it. Around the world the puzzle is also known as Spiral Galaxies, after the winding shapes the galaxies often take.
Every board has exactly one answer, and it can always be reached by reasoning, never by guessing. Boards come in three sizes, 7 by 7, 10 by 10 and 13 by 13, and a new board, the same for everyone, arrives every day.
Put your finger on a dot and drag across the board: every square you pass joins that dot's galaxy.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
Yes. Every galaxy is a single connected shape, and two squares that touch only at a corner are not connected. A galaxy may wind and curl, but it never falls apart.
Yes. A dot in the middle of a square, on the line between two squares or on the corner where four meet is still the centre of its galaxy. A dot on a line always takes both squares beside it, and a dot on a corner takes all four.
It first clears a square you painted into the wrong galaxy, if there is one; otherwise it paints the next square that follows by logic from the board, with its twin, and the line under the board says why. Each hint adds 30 seconds to your time.
Every day everyone plays the same medium 10 by 10 board, so times compare directly on the leaderboard.
Your score is the time from the first look at the board to the last square that completes it, plus 30 seconds for every hint. Lower is better.
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