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Fill the square, keeping every sign between the numbers true.
A Japanese logic puzzle of numbers and inequality signs. Each row and each column of the square holds every number from 1 up to the size of the square, once each. Signs between some neighbouring cells tell which of the two is smaller, and a few cells may be filled in from the start. Every square has exactly one answer you can reach by reasoning alone, on 5 by 5, 6 by 6 or 7 by 7, and every day brings a new square, the same for everyone.
Tap a cell, then a number on the pad below. Each number appears once in every row and every column. The sign between two neighbouring cells opens toward the larger number: in 2 < 4 it opens toward the 4. With Notes on, digits go in as small notes. A sign turns red when its cells are filled the wrong way round, and two equal numbers in one line turn red. Your score is your time, and a hint fixes a wrong number or places a right one for 30 seconds on the clock.
Futoshiki is a Japanese logic puzzle of numbers and inequality signs; the name itself means "inequality". Each row and each column of the square holds every number from 1 up to the size of the square, once each, and signs between some neighbouring cells tell which of the two is smaller.
Every square has exactly one answer, and it can always be reached by reasoning, never by guessing. Squares come in three sizes, 5 by 5, 6 by 6 and 7 by 7, and a new square, the same for everyone, arrives every day.
Tap a cell to pick it, then tap a number on the pad; tap the same number again to take it off.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
A sign always opens toward the larger number. Vertical signs work the same way: the point faces the smaller cell.
It fixes a wrong number first if there is one, otherwise it places the number that reasoning reaches soonest. Each hint adds 30 seconds to your time.
Every day everyone gets the same medium 6 by 6 square, so times compare directly on the leaderboard.
Your score is the time from the first look to the last number placed, plus 30 seconds for every hint. Lower is better.
Can you hit the target with six numbers and four operations?
Find the hidden digits and their places, one guess at a time.
Nine digits. One logical path.
Sudoku with no numbers given: only cages and their sums.