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Re or Kontra? Work out who holds the queens of clubs, call what you dare and take 121 against three computers, by the German tournament rules.
Doppelkopf, the four-hand card game of northern Germany and the Rhineland, played by the tournament rules of the Deutscher Doppelkopf-Verband. You play three computers with 48 cards, every card twice. The two players holding the queens of clubs are Re, the other two Kontra, and at first nobody knows who is with whom: the cards played and the words said give it away. Re needs 121 of the 240 card points. On top come the wedding, the solos, the calls up to schwarz and the extra points for a Doppelkopf trick, a fox caught and Karlchen. Eight deals make a game, scored plus and minus, and every day brings a Daily Doppelkopf with the same deals for everyone.
Twelve cards each. Before the first card, from the dealer's left, everyone says healthy or has a reservation: a solo, or a wedding with both queens of clubs. In a normal game the trumps run: the ten of hearts (the Dulle), the queens and the jacks in the order clubs, spades, hearts, diamonds, then the ace, ten, king and nine of diamonds. Clubs and spades run ace, ten, king, nine; hearts ace, king, nine. Follow the trumps or the suit led if you can, otherwise play anything; of two equal cards the first one played wins. The players with the queens of clubs (Re) need 121 card points, the others (Kontra) 120; aces count 11, tens 10, kings 4, queens 3, jacks 2. Say Re or Kontra while you still hold 11 cards, then no 90 with 10 cards, no 60 with 9, no 30 with 8 and schwarz with 7. The winners score 1 for the game, 1 each for keeping the others under 90, 60, 30 and without a trick, 2 for every Re or Kontra and 1 for every no 90 and the rest; a normal game adds 1 for winning against the queens of clubs, 1 for every trick of 40 or more (a Doppelkopf), 1 for every ace of diamonds (the fox) caught from the other side and 1 for taking the last trick with the jack of clubs (Karlchen). A soloist plays alone against three and wins or loses three times the value. Your score is 100 plus your total after eight deals.
Doppelkopf is the four-hand card game of northern Germany and the Rhineland, a descendant of Schafkopf named for its doubled pack: every card is there twice. Its great twist is the hidden partnership. In a normal game the two players holding the queens of clubs play together as Re against the other two, Kontra, but nobody says who holds them. You find your partner, or hide from your opponents, through the cards played and the calls made, and the whole table plays detective until the parties are clear.
Here you play Doppelkopf by the tournament rules of the Deutscher Doppelkopf-Verband (DDV), with three computer players: Ana on your left, Mihai across and Ioana on your right, on three levels. A game is eight deals, so everyone deals twice, scored plus and minus as in a club evening. Every day brings a Daily Doppelkopf with the same deals for everyone.
The pack has 48 cards: ace, ten, king, queen, jack and nine in clubs, spades, hearts and diamonds, each twice. The dealer gives four times three cards to each player, starting on the left.
Your score for the leaderboard is 100 plus your total after eight deals.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
The tournament rules (Turnier-Spielregeln) of the Deutscher Doppelkopf-Verband: 48 cards with the nines, the Dulle as the highest trump with the first of two equal cards winning, the wedding found by the first trick someone else takes within three, the silent wedding, every solo (the four suit solos, queens, jacks and the Fleischloser), calls from Re and Kontra down to schwarz with replies, plus-minus scoring with the extra points, and solos counted three times. A casual game of eight deals leaves out the compulsory solo of tournament rounds, so every solo here is a voluntary one and the player on the dealer's left always leads. Penalties for faults are not needed, because the game never lets one happen. Poverty (Armut), Schweinchen and the second Dulle beating the first are house rules, not the association's, so they are not played.
Because the German association does. Its tournament rules use the full pack of 48 cards, and so do most clubs and online tables. Some home rounds take the nines out and play with 40 cards, which makes the hands stronger and the game faster, but it is a house variant.
In a normal game, whoever holds the other queen of clubs: if you hold one, you are Re and your partner has the second; if you hold none, you are Kontra with the other player who has none. The table finds out as the cards fall. A queen of clubs played shows Re, a call shows the caller's party, and a player who cannot follow a trump lead has no queen of clubs left. The plates at the top show each party as soon as you can be sure of it.
The button beside your score shows the next call you may make: Re or Kontra first, then no 90, no 60, no 30 and schwarz. Tap it once to arm it and again to say it, at any moment it is allowed, your turn or not. The computers say theirs on their own turn.
On Easy the computers play many cards without thinking, rarely call and play a solo only on a hand that can hardly lose. On Medium they count their hands and play by the rules club players know: Re plays trumps, Kontra cashes its aces, partners smear each other's tricks and nobody gives away a fox. On Hard they also try every card, call and solo in imagined deals of the cards they have not seen. The computers never look at your cards.
Every day everyone plays the same eight deals against the Medium computers, so the scores compare directly on the leaderboard.
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