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A vertical space shooter: three sectors, eight kinds of alien craft and a flagship at the end of each.
An original vertical-scrolling space shooter made for a phone held upright. Your ship flies a little above your finger and fires on its own, so the whole game is where you put it. Waves of alien craft come in formation: darts that dive, weavers that sway, turrets that stop and fire, splitters that break into shards, kamikazes that lock on and charge, shielded wardens and drifting mines. A mini-boss guards the middle of each of the three sectors and a flagship its end, each with three phases of bullet patterns. Shoot down the craft circled in gold for a power-up: spread shot, laser, shield, coin magnet or an extra bomb. Three lives, a multiplier that climbs to x8 while you keep shooting craft down without being hit, and three levels (easy with slower, sparser bullets, medium, and hard with denser patterns), plus a Daily run that flies the same waves and drops for everyone. A whole run lasts four to six minutes.
Touch anywhere and drag: the ship follows your finger, a little above it, so your finger never hides it. With a mouse the ship follows the pointer; on a keyboard, fly with the arrow keys or W A S D. The guns fire on their own. Only the bright dot in the middle of the ship can be hit: a bullet or a craft that touches it costs a life. The bomb button (or Space, B or X) wipes every bullet off the screen, hurts every craft and breaks the wardens' shields; you start with two (three on easy) and can carry five. Shoot down the craft circled in gold to drop its power-up: the spread shot and the laser change your gun and raise its power each time, up to three; the shield takes one hit for you; the magnet pulls in every coin for 15 seconds. Coins from wrecked craft score too. Every 20 kills without a hit raise the multiplier by one, up to x8; a hit puts it back to x1, takes one power level off your gun and leaves you a moment of blinking safety. Get through a sector's seven waves, its mini-boss and its flagship for a bonus; a big ship you do not destroy in time flies away. Clear the third sector to win; lose three lives and the run is over.
Comet Wing is a vertical-scrolling space shooter, the arcade genre of the lone starfighter flying up the screen into wave after wave of enemy craft and the bullets they fill the sky with. It is an original game made for a phone held upright: your ship flies a little above your finger and fires on its own, so all your attention goes to where you put it.
A run crosses three sectors of deep space, each with its own nebula. A sector is seven waves of alien craft in formation, a mini-boss halfway through and a flagship at the end. Three levels are on offer, from an easy one with slower, sparser bullets to a hard one with dense patterns, and every day brings a Daily run that flies the same waves and power-ups for everyone.
Kills, coins and the power-up bonus are multiplied by the multiplier.
Yes. Like every game on Play, it runs free in your browser, with no download and no account.
On easy the enemy bullets fly about a quarter slower, the craft fire less often, the fans and rings have fewer bullets and you start with three bombs. Medium is the standard game. On hard the bullets are faster, the craft fire half again as often, the patterns are half again as dense and every craft takes a quarter more damage to destroy.
Every day everyone flies the medium level with the same waves, from the same sides, with the same craft carrying the same power-ups, so the scores compare directly on the leaderboard.
Yes. The sector still counts as cleared, but the big ship's points and coins fly away with it.
Four to six minutes for a whole run through the three sectors. A run closes after nine minutes whatever happens.